| SimHMLiner vs Kazuya | 108–74 | 59.34% |
| SimHMLiner vs Bryan | 81–98 | 45.25% |
| SimHMLiner vs Hwoarang | 97–70 | 58.08% |
| SimHMLiner vs Paul | 83–69 | 54.61% |
| SimHMLiner vs Jin | 72–54 | 57.14% |
| SimHMLiner vs Dragunov | 76–47 | 61.79% |
| SimHMLiner vs King | 73–49 | 59.84% |
| SimHMLiner vs Reina | 71–41–1 | 63.39% |
| SimHMLiner vs Lili | 59–49 | 54.63% |
| SimHMLiner vs Law | 48–46 | 51.06% |
| SimHMLiner vs Steve | 56–36 | 60.87% |
| SimHMLiner vs Asuka | 49–42 | 53.85% |
| SimHMLiner vs Heihachi | 49–39 | 55.68% |
| SimHMLiner vs Victor | 43–35 | 55.13% |
| SimHMLiner vs Jun | 48–28 | 63.16% |
| SimHMLiner vs Azucena | 28–48 | 36.84% |
| SimHMLiner vs Lars | 35–40 | 46.67% |
| SimHMLiner vs Yoshimitsu | 35–33 | 51.47% |
| SimHMLiner vs Jack-8 | 32–35 | 47.76% |
| SimHMLiner vs Eddy | 46–19 | 70.77% |
| SimHMLiner vs Leo | 24–37 | 39.34% |
| SimHMLiner vs Feng | 32–26 | 55.17% |
| SimHMLiner vs Claudio | 25–33 | 43.10% |
| SimHMLiner vs Devil Jin | 29–28 | 50.88% |
| SimHMLiner vs Nina | 31–26 | 54.39% |
| SimHMLiner vs Lee | 35–21 | 62.50% |
| SimHMLiner vs Clive | 31–23 | 57.41% |
| SimHMLiner vs Alisa | 32–21 | 60.38% |
| SimHMLiner vs Fahkumram | 25–27 | 48.08% |
| SimHMLiner vs Zafina | 28–15 | 65.12% |
| SimHMLiner vs Lidia | 26–17 | 60.47% |
| SimHMLiner vs Leroy | 18–22 | 45.00% |
| SimHMLiner vs Kuma | 20–18 | 52.63% |
| SimHMLiner vs Xiaoyu | 21–14 | 60.00% |
| SimHMLiner vs Raven | 21–13 | 61.76% |
| SimHMLiner vs Shaheen | 19–14 | 57.58% |
| SimHMLiner vs Anna | 14–14 | 50.00% |
| SimHMLiner vs Armor King | 6–19 | 24.00% |
| SimHMLiner vs Panda | 10–11 | 47.62% |
| SimHMLiner vs Miary Zo | 4–6 | 40.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.