| soul_strike vs Kazuya | 385–334 | 53.55% |
| soul_strike vs Bryan | 258–295 | 46.65% |
| soul_strike vs Hwoarang | 239–289 | 45.27% |
| soul_strike vs Jin | 223–291 | 43.39% |
| soul_strike vs Reina | 269–216 | 55.46% |
| soul_strike vs King | 258–216 | 54.43% |
| soul_strike vs Heihachi | 201–205 | 49.51% |
| soul_strike vs Dragunov | 205–176 | 53.81% |
| soul_strike vs Paul | 168–196 | 46.15% |
| soul_strike vs Steve | 170–186 | 47.75% |
| soul_strike vs Yoshimitsu | 171–149 | 53.44% |
| soul_strike vs Law | 139–171 | 44.84% |
| soul_strike vs Lee | 112–153 | 42.26% |
| soul_strike vs Lili | 141–121 | 53.82% |
| soul_strike vs Armor King | 135–113 | 54.44% |
| soul_strike vs Devil Jin | 97–112 | 46.41% |
| soul_strike vs Xiaoyu | 97–98 | 49.74% |
| soul_strike vs Jun | 90–98 | 47.87% |
| soul_strike vs Lidia | 105–83 | 55.85% |
| soul_strike vs Asuka | 70–116 | 37.63% |
| soul_strike vs Alisa | 86–84 | 50.59% |
| soul_strike vs Feng | 89–79 | 52.98% |
| soul_strike vs Azucena | 79–86 | 47.88% |
| soul_strike vs Eddy | 69–72 | 48.94% |
| soul_strike vs Lars | 60–72 | 45.45% |
| soul_strike vs Claudio | 72–59 | 54.96% |
| soul_strike vs Nina | 55–72 | 43.31% |
| soul_strike vs Leroy | 55–72 | 43.31% |
| soul_strike vs Clive | 58–64 | 47.54% |
| soul_strike vs Fahkumram | 52–65 | 44.44% |
| soul_strike vs Victor | 63–53 | 54.31% |
| soul_strike vs Anna | 53–53 | 50.00% |
| soul_strike vs Raven | 49–52 | 48.51% |
| soul_strike vs Leo | 44–54 | 44.90% |
| soul_strike vs Jack-8 | 49–35 | 58.33% |
| soul_strike vs Zafina | 26–42 | 38.24% |
| soul_strike vs Miary Zo | 36–28 | 56.25% |
| soul_strike vs Shaheen | 31–26 | 54.39% |
| soul_strike vs Kuma | 35–22 | 61.40% |
| soul_strike vs Panda | 17–8 | 68.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.