| NotFrostByte vs King | 86–32 | 72.88% |
| NotFrostByte vs Jin | 72–29 | 71.29% |
| NotFrostByte vs Heihachi | 55–39 | 58.51% |
| NotFrostByte vs Bryan | 49–37 | 56.98% |
| NotFrostByte vs Kazuya | 48–36 | 57.14% |
| NotFrostByte vs Reina | 55–24 | 69.62% |
| NotFrostByte vs Steve | 59–18 | 76.62% |
| NotFrostByte vs Law | 38–28 | 57.58% |
| NotFrostByte vs Lidia | 58–8 | 87.88% |
| NotFrostByte vs Hwoarang | 50–13 | 79.37% |
| NotFrostByte vs Dragunov | 37–26 | 58.73% |
| NotFrostByte vs Paul | 38–16 | 70.37% |
| NotFrostByte vs Lili | 36–11 | 76.60% |
| NotFrostByte vs Raven | 30–14 | 68.18% |
| NotFrostByte vs Eddy | 33–11 | 75.00% |
| NotFrostByte vs Feng | 28–15 | 65.12% |
| NotFrostByte vs Lee | 23–19 | 54.76% |
| NotFrostByte vs Yoshimitsu | 23–18 | 56.10% |
| NotFrostByte vs Lars | 28–13 | 68.29% |
| NotFrostByte vs Devil Jin | 21–16 | 56.76% |
| NotFrostByte vs Nina | 22–14 | 61.11% |
| NotFrostByte vs Asuka | 22–12 | 64.71% |
| NotFrostByte vs Azucena | 25–8 | 75.76% |
| NotFrostByte vs Xiaoyu | 21–11 | 65.62% |
| NotFrostByte vs Jack-8 | 23–9 | 71.88% |
| NotFrostByte vs Jun | 26–6 | 81.25% |
| NotFrostByte vs Kuma | 15–16 | 48.39% |
| NotFrostByte vs Leroy | 13–15 | 46.43% |
| NotFrostByte vs Alisa | 15–11 | 57.69% |
| NotFrostByte vs Victor | 22–4 | 84.62% |
| NotFrostByte vs Zafina | 12–10 | 54.55% |
| NotFrostByte vs Fahkumram | 15–4 | 78.95% |
| NotFrostByte vs Claudio | 10–5 | 66.67% |
| NotFrostByte vs Clive | 9–5 | 64.29% |
| NotFrostByte vs Armor King | 10–4 | 71.43% |
| NotFrostByte vs Leo | 4–8 | 33.33% |
| NotFrostByte vs Shaheen | 5–6 | 45.45% |
| NotFrostByte vs Panda | 9–2 | 81.82% |
| NotFrostByte vs Anna | 4–5 | 44.44% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.