| EricSKrpo vs King | 143–127 | 52.96% |
| EricSKrpo vs Jin | 123–127 | 49.20% |
| EricSKrpo vs Kazuya | 105–110 | 48.84% |
| EricSKrpo vs Dragunov | 86–97 | 46.99% |
| EricSKrpo vs Hwoarang | 93–67 | 58.13% |
| EricSKrpo vs Reina | 86–67 | 56.21% |
| EricSKrpo vs Steve | 78–65 | 54.55% |
| EricSKrpo vs Heihachi | 77–66 | 53.85% |
| EricSKrpo vs Lili | 61–78 | 43.88% |
| EricSKrpo vs Yoshimitsu | 51–82 | 38.35% |
| EricSKrpo vs Paul | 48–77 | 38.40% |
| EricSKrpo vs Lars | 55–51 | 51.89% |
| EricSKrpo vs Bryan | 44–61 | 41.90% |
| EricSKrpo vs Jun | 47–54 | 46.53% |
| EricSKrpo vs Asuka | 52–48 | 52.00% |
| EricSKrpo vs Law | 44–52 | 45.83% |
| EricSKrpo vs Xiaoyu | 37–52 | 41.57% |
| EricSKrpo vs Victor | 34–55 | 38.20% |
| EricSKrpo vs Lidia | 25–56 | 30.86% |
| EricSKrpo vs Devil Jin | 31–45 | 40.79% |
| EricSKrpo vs Eddy | 27–45 | 37.50% |
| EricSKrpo vs Nina | 35–35 | 50.00% |
| EricSKrpo vs Lee | 37–32 | 53.62% |
| EricSKrpo vs Feng | 26–41 | 38.81% |
| EricSKrpo vs Azucena | 38–25 | 60.32% |
| EricSKrpo vs Leroy | 25–33 | 43.10% |
| EricSKrpo vs Clive | 32–23 | 58.18% |
| EricSKrpo vs Alisa | 16–32 | 33.33% |
| EricSKrpo vs Leo | 25–21 | 54.35% |
| EricSKrpo vs Claudio | 19–24 | 44.19% |
| EricSKrpo vs Kuma | 21–22 | 48.84% |
| EricSKrpo vs Jack-8 | 10–31 | 24.39% |
| EricSKrpo vs Shaheen | 16–22 | 42.11% |
| EricSKrpo vs Zafina | 15–20 | 42.86% |
| EricSKrpo vs Raven | 20–9 | 68.97% |
| EricSKrpo vs Anna | 14–10 | 58.33% |
| EricSKrpo vs Fahkumram | 6–18 | 25.00% |
| EricSKrpo vs Armor King | 12–12 | 50.00% |
| EricSKrpo vs Miary Zo | 11–7 | 61.11% |
| EricSKrpo vs Panda | 6–7 | 46.15% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.