| Red-R-Evangel vs King | 30–2 | 93.75% |
| Red-R-Evangel vs Kazuya | 29–3 | 90.62% |
| Red-R-Evangel vs Bryan | 26–5 | 83.87% |
| Red-R-Evangel vs Clive | 27–1 | 96.43% |
| Red-R-Evangel vs Steve | 24–2–1 | 92.31% |
| Red-R-Evangel vs Dragunov | 26–1 | 96.30% |
| Red-R-Evangel vs Reina | 23–1 | 95.83% |
| Red-R-Evangel vs Heihachi | 20–1 | 95.24% |
| Red-R-Evangel vs Lili | 17–2 | 89.47% |
| Red-R-Evangel vs Lidia | 16–2 | 88.89% |
| Red-R-Evangel vs Jin | 17–0 | 100.00% |
| Red-R-Evangel vs Azucena | 17–0 | 100.00% |
| Red-R-Evangel vs Miary Zo | 15–2 | 88.24% |
| Red-R-Evangel vs Hwoarang | 16–0 | 100.00% |
| Red-R-Evangel vs Asuka | 15–1 | 93.75% |
| Red-R-Evangel vs Raven | 13–2 | 86.67% |
| Red-R-Evangel vs Yoshimitsu | 13–1 | 92.86% |
| Red-R-Evangel vs Devil Jin | 12–1 | 92.31% |
| Red-R-Evangel vs Paul | 11–0 | 100.00% |
| Red-R-Evangel vs Law | 9–1 | 90.00% |
| Red-R-Evangel vs Xiaoyu | 10–0 | 100.00% |
| Red-R-Evangel vs Lee | 10–0 | 100.00% |
| Red-R-Evangel vs Fahkumram | 10–0 | 100.00% |
| Red-R-Evangel vs Jun | 9–0 | 100.00% |
| Red-R-Evangel vs Victor | 7–2 | 77.78% |
| Red-R-Evangel vs Claudio | 8–0 | 100.00% |
| Red-R-Evangel vs Eddy | 6–0 | 100.00% |
| Red-R-Evangel vs Anna | 6–0 | 100.00% |
| Red-R-Evangel vs Armor King | 6–0 | 100.00% |
| Red-R-Evangel vs Kuma | 5–0 | 100.00% |
| Red-R-Evangel vs Jack-8 | 4–0 | 100.00% |
| Red-R-Evangel vs Lars | 4–0 | 100.00% |
| Red-R-Evangel vs Shaheen | 4–0 | 100.00% |
| Red-R-Evangel vs Leroy | 4–0 | 100.00% |
| Red-R-Evangel vs Leo | 2–1 | 66.67% |
| Red-R-Evangel vs Alisa | 2–0 | 100.00% |
| Red-R-Evangel vs Panda | 2–0 | 100.00% |
| Red-R-Evangel vs Zafina | 2–0 | 100.00% |
| Red-R-Evangel vs Nina | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.