| ComeGetSome vs Jin | 125–146 | 46.13% |
| ComeGetSome vs King | 127–123 | 50.80% |
| ComeGetSome vs Bryan | 117–114 | 50.65% |
| ComeGetSome vs Hwoarang | 104–116 | 47.27% |
| ComeGetSome vs Kazuya | 106–114 | 48.18% |
| ComeGetSome vs Heihachi | 100–114 | 46.73% |
| ComeGetSome vs Law | 92–117 | 44.02% |
| ComeGetSome vs Steve | 80–97 | 45.20% |
| ComeGetSome vs Clive | 83–84 | 49.70% |
| ComeGetSome vs Reina | 79–84 | 48.47% |
| ComeGetSome vs Eddy | 93–68 | 57.76% |
| ComeGetSome vs Paul | 78–78 | 50.00% |
| ComeGetSome vs Jun | 72–63 | 53.33% |
| ComeGetSome vs Dragunov | 61–61 | 50.00% |
| ComeGetSome vs Armor King | 46–73 | 38.66% |
| ComeGetSome vs Lars | 53–65 | 44.92% |
| ComeGetSome vs Lee | 44–71 | 38.26% |
| ComeGetSome vs Xiaoyu | 51–57 | 47.22% |
| ComeGetSome vs Lili | 54–52 | 50.94% |
| ComeGetSome vs Feng | 40–55 | 42.11% |
| ComeGetSome vs Azucena | 54–40 | 57.45% |
| ComeGetSome vs Yoshimitsu | 50–42 | 54.35% |
| ComeGetSome vs Lidia | 45–46 | 49.45% |
| ComeGetSome vs Victor | 44–46 | 48.89% |
| ComeGetSome vs Miary Zo | 43–47 | 47.78% |
| ComeGetSome vs Asuka | 46–42–1 | 52.27% |
| ComeGetSome vs Nina | 47–41 | 53.41% |
| ComeGetSome vs Leo | 42–37 | 53.16% |
| ComeGetSome vs Devil Jin | 30–42 | 41.67% |
| ComeGetSome vs Jack-8 | 32–34 | 48.48% |
| ComeGetSome vs Raven | 32–32 | 50.00% |
| ComeGetSome vs Leroy | 32–22 | 59.26% |
| ComeGetSome vs Alisa | 24–29 | 45.28% |
| ComeGetSome vs Claudio | 21–29 | 42.00% |
| ComeGetSome vs Fahkumram | 23–22 | 51.11% |
| ComeGetSome vs Shaheen | 26–18 | 59.09% |
| ComeGetSome vs Anna | 12–24 | 33.33% |
| ComeGetSome vs Zafina | 15–18 | 45.45% |
| ComeGetSome vs Kuma | 11–21 | 34.38% |
| ComeGetSome vs Panda | 10–6 | 62.50% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.