| HashSlingnSlash vs Armor King | 14–12 | 53.85% |
| HashSlingnSlash vs Hwoarang | 16–7 | 69.57% |
| HashSlingnSlash vs Kazuya | 15–7 | 68.18% |
| HashSlingnSlash vs Reina | 11–9 | 55.00% |
| HashSlingnSlash vs Law | 14–4 | 77.78% |
| HashSlingnSlash vs King | 10–8 | 55.56% |
| HashSlingnSlash vs Jun | 12–6 | 66.67% |
| HashSlingnSlash vs Bryan | 10–7 | 58.82% |
| HashSlingnSlash vs Lili | 11–6 | 64.71% |
| HashSlingnSlash vs Paul | 10–5 | 66.67% |
| HashSlingnSlash vs Steve | 11–2 | 84.62% |
| HashSlingnSlash vs Jin | 10–2 | 83.33% |
| HashSlingnSlash vs Nina | 10–2 | 83.33% |
| HashSlingnSlash vs Kuma | 7–3 | 70.00% |
| HashSlingnSlash vs Victor | 6–4 | 60.00% |
| HashSlingnSlash vs Xiaoyu | 8–1 | 88.89% |
| HashSlingnSlash vs Lee | 6–3 | 66.67% |
| HashSlingnSlash vs Jack-8 | 5–3 | 62.50% |
| HashSlingnSlash vs Devil Jin | 8–0 | 100.00% |
| HashSlingnSlash vs Dragunov | 8–0 | 100.00% |
| HashSlingnSlash vs Leo | 5–3 | 62.50% |
| HashSlingnSlash vs Lars | 5–3 | 62.50% |
| HashSlingnSlash vs Azucena | 6–2 | 75.00% |
| HashSlingnSlash vs Eddy | 4–2 | 66.67% |
| HashSlingnSlash vs Asuka | 4–1 | 80.00% |
| HashSlingnSlash vs Raven | 5–0 | 100.00% |
| HashSlingnSlash vs Lidia | 3–2 | 60.00% |
| HashSlingnSlash vs Heihachi | 2–3 | 40.00% |
| HashSlingnSlash vs Clive | 3–2 | 60.00% |
| HashSlingnSlash vs Claudio | 2–2 | 50.00% |
| HashSlingnSlash vs Anna | 3–1 | 75.00% |
| HashSlingnSlash vs Miary Zo | 2–2 | 50.00% |
| HashSlingnSlash vs Feng | 2–1 | 66.67% |
| HashSlingnSlash vs Leroy | 1–2 | 33.33% |
| HashSlingnSlash vs Yoshimitsu | 2–0 | 100.00% |
| HashSlingnSlash vs Alisa | 1–1 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.