| TurboChibrax vs Jin | 97–110 | 46.86% |
| TurboChibrax vs Kazuya | 100–84 | 54.35% |
| TurboChibrax vs Bryan | 70–93 | 42.94% |
| TurboChibrax vs Yoshimitsu | 73–71 | 50.69% |
| TurboChibrax vs Hwoarang | 65–71 | 47.79% |
| TurboChibrax vs King | 70–65 | 51.85% |
| TurboChibrax vs Lili | 68–58 | 53.97% |
| TurboChibrax vs Paul | 49–55 | 47.12% |
| TurboChibrax vs Reina | 51–52 | 49.51% |
| TurboChibrax vs Dragunov | 43–52 | 45.26% |
| TurboChibrax vs Law | 37–46 | 44.58% |
| TurboChibrax vs Steve | 37–43 | 46.25% |
| TurboChibrax vs Alisa | 38–31 | 55.07% |
| TurboChibrax vs Azucena | 30–34 | 46.88% |
| TurboChibrax vs Jun | 26–33 | 44.07% |
| TurboChibrax vs Lee | 24–30 | 44.44% |
| TurboChibrax vs Nina | 27–26 | 50.94% |
| TurboChibrax vs Asuka | 23–29 | 44.23% |
| TurboChibrax vs Lars | 22–23 | 48.89% |
| TurboChibrax vs Leroy | 18–27 | 40.00% |
| TurboChibrax vs Victor | 23–22 | 51.11% |
| TurboChibrax vs Leo | 24–20 | 54.55% |
| TurboChibrax vs Feng | 28–15 | 65.12% |
| TurboChibrax vs Eddy | 21–22 | 48.84% |
| TurboChibrax vs Xiaoyu | 18–24 | 42.86% |
| TurboChibrax vs Devil Jin | 16–22 | 42.11% |
| TurboChibrax vs Jack-8 | 16–21 | 43.24% |
| TurboChibrax vs Claudio | 17–13 | 56.67% |
| TurboChibrax vs Kuma | 14–11 | 56.00% |
| TurboChibrax vs Heihachi | 15–10 | 60.00% |
| TurboChibrax vs Raven | 9–10 | 47.37% |
| TurboChibrax vs Zafina | 6–9 | 40.00% |
| TurboChibrax vs Lidia | 8–6 | 57.14% |
| TurboChibrax vs Shaheen | 6–6 | 50.00% |
| TurboChibrax vs Anna | 3–5 | 37.50% |
| TurboChibrax vs Fahkumram | 1–2 | 33.33% |
| TurboChibrax vs Panda | 0–1 | 0.00% |
| TurboChibrax vs Clive | 0–1 | 0.00% |
| TurboChibrax vs Armor King | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.