| Yung_Drac vs Bryan | 135–135 | 50.00% |
| Yung_Drac vs Jin | 141–99 | 58.75% |
| Yung_Drac vs Steve | 117–108 | 52.00% |
| Yung_Drac vs Kazuya | 115–101 | 53.24% |
| Yung_Drac vs Dragunov | 89–79 | 52.98% |
| Yung_Drac vs King | 88–77 | 53.33% |
| Yung_Drac vs Paul | 59–85 | 40.97% |
| Yung_Drac vs Law | 60–79 | 43.17% |
| Yung_Drac vs Hwoarang | 59–76 | 43.70% |
| Yung_Drac vs Lee | 68–67 | 50.37% |
| Yung_Drac vs Yoshimitsu | 53–67 | 44.17% |
| Yung_Drac vs Lars | 57–47 | 54.81% |
| Yung_Drac vs Lili | 57–43 | 57.00% |
| Yung_Drac vs Reina | 50–41 | 54.95% |
| Yung_Drac vs Nina | 30–51 | 37.04% |
| Yung_Drac vs Devil Jin | 37–36 | 50.68% |
| Yung_Drac vs Feng | 34–36 | 48.57% |
| Yung_Drac vs Raven | 38–31 | 55.07% |
| Yung_Drac vs Xiaoyu | 23–44 | 34.33% |
| Yung_Drac vs Jack-8 | 26–34 | 43.33% |
| Yung_Drac vs Heihachi | 33–26 | 55.93% |
| Yung_Drac vs Azucena | 24–33 | 42.11% |
| Yung_Drac vs Asuka | 22–34 | 39.29% |
| Yung_Drac vs Victor | 29–23 | 55.77% |
| Yung_Drac vs Lidia | 23–29 | 44.23% |
| Yung_Drac vs Leroy | 36–15 | 70.59% |
| Yung_Drac vs Alisa | 18–28 | 39.13% |
| Yung_Drac vs Eddy | 16–30 | 34.78% |
| Yung_Drac vs Leo | 24–17 | 58.54% |
| Yung_Drac vs Shaheen | 18–21 | 46.15% |
| Yung_Drac vs Jun | 23–14 | 62.16% |
| Yung_Drac vs Zafina | 11–20 | 35.48% |
| Yung_Drac vs Anna | 14–15 | 48.28% |
| Yung_Drac vs Claudio | 11–16–1 | 40.74% |
| Yung_Drac vs Kuma | 11–15–1 | 42.31% |
| Yung_Drac vs Clive | 10–7 | 58.82% |
| Yung_Drac vs Panda | 8–6 | 57.14% |
| Yung_Drac vs Fahkumram | 4–5 | 44.44% |
| Yung_Drac vs Armor King | 2–2 | 50.00% |
| Yung_Drac vs Miary Zo | 1–3 | 25.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.