| Rack'N Reload vs Jin | 24–26 | 48.00% |
| Rack'N Reload vs King | 17–29 | 36.96% |
| Rack'N Reload vs Law | 17–25 | 40.48% |
| Rack'N Reload vs Steve | 17–23 | 42.50% |
| Rack'N Reload vs Kazuya | 12–25 | 32.43% |
| Rack'N Reload vs Miary Zo | 13–22 | 37.14% |
| Rack'N Reload vs Hwoarang | 9–19 | 32.14% |
| Rack'N Reload vs Reina | 13–15 | 46.43% |
| Rack'N Reload vs Jun | 11–14 | 44.00% |
| Rack'N Reload vs Lili | 4–17 | 19.05% |
| Rack'N Reload vs Dragunov | 8–12 | 40.00% |
| Rack'N Reload vs Nina | 7–13 | 35.00% |
| Rack'N Reload vs Heihachi | 4–14 | 22.22% |
| Rack'N Reload vs Azucena | 8–9 | 47.06% |
| Rack'N Reload vs Paul | 4–10 | 28.57% |
| Rack'N Reload vs Armor King | 5–8–1 | 38.46% |
| Rack'N Reload vs Alisa | 4–9 | 30.77% |
| Rack'N Reload vs Eddy | 6–7 | 46.15% |
| Rack'N Reload vs Devil Jin | 3–8 | 27.27% |
| Rack'N Reload vs Victor | 3–7 | 30.00% |
| Rack'N Reload vs Bryan | 3–6 | 33.33% |
| Rack'N Reload vs Asuka | 1–8 | 11.11% |
| Rack'N Reload vs Lee | 6–3 | 66.67% |
| Rack'N Reload vs Lars | 0–8 | 0.00% |
| Rack'N Reload vs Zafina | 5–3 | 62.50% |
| Rack'N Reload vs Xiaoyu | 3–2 | 60.00% |
| Rack'N Reload vs Feng | 2–3 | 40.00% |
| Rack'N Reload vs Claudio | 2–3 | 40.00% |
| Rack'N Reload vs Leroy | 4–1 | 80.00% |
| Rack'N Reload vs Yoshimitsu | 2–2 | 50.00% |
| Rack'N Reload vs Jack-8 | 0–3 | 0.00% |
| Rack'N Reload vs Leo | 2–1 | 66.67% |
| Rack'N Reload vs Clive | 1–2 | 33.33% |
| Rack'N Reload vs Fahkumram | 2–1 | 66.67% |
| Rack'N Reload vs Raven | 0–2 | 0.00% |
| Rack'N Reload vs Lidia | 2–0 | 100.00% |
| Rack'N Reload vs Shaheen | 1–0 | 100.00% |
| Rack'N Reload vs Panda | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.