| yukidayo vs Dragunov | 272–256 | 51.52% |
| yukidayo vs King | 230–243 | 48.63% |
| yukidayo vs Bryan | 189–272 | 41.00% |
| yukidayo vs Kazuya | 235–192 | 55.04% |
| yukidayo vs Hwoarang | 213–188 | 53.12% |
| yukidayo vs Asuka | 203–189 | 51.79% |
| yukidayo vs Paul | 165–197 | 45.58% |
| yukidayo vs Jin | 168–168 | 50.00% |
| yukidayo vs Reina | 162–170 | 48.80% |
| yukidayo vs Lili | 167–140 | 54.40% |
| yukidayo vs Steve | 140–155 | 47.46% |
| yukidayo vs Lars | 146–149 | 49.49% |
| yukidayo vs Yoshimitsu | 136–150 | 47.55% |
| yukidayo vs Azucena | 126–138 | 47.73% |
| yukidayo vs Jun | 111–150 | 42.53% |
| yukidayo vs Feng | 126–125 | 50.20% |
| yukidayo vs Xiaoyu | 113–128 | 46.89% |
| yukidayo vs Law | 106–127 | 45.49% |
| yukidayo vs Alisa | 93–140 | 39.91% |
| yukidayo vs Victor | 104–124 | 45.61% |
| yukidayo vs Devil Jin | 112–114 | 49.56% |
| yukidayo vs Leo | 108–107 | 50.23% |
| yukidayo vs Lidia | 104–106 | 49.52% |
| yukidayo vs Nina | 108–101 | 51.67% |
| yukidayo vs Lee | 91–110 | 45.27% |
| yukidayo vs Jack-8 | 85–113 | 42.93% |
| yukidayo vs Claudio | 77–118 | 39.49% |
| yukidayo vs Heihachi | 67–89 | 42.95% |
| yukidayo vs Raven | 63–84 | 42.86% |
| yukidayo vs Eddy | 63–75 | 45.65% |
| yukidayo vs Leroy | 58–74 | 43.94% |
| yukidayo vs Anna | 62–63 | 49.60% |
| yukidayo vs Kuma | 46–52 | 46.94% |
| yukidayo vs Clive | 41–55 | 42.71% |
| yukidayo vs Fahkumram | 47–49 | 48.96% |
| yukidayo vs Armor King | 47–46 | 50.54% |
| yukidayo vs Shaheen | 31–58 | 34.83% |
| yukidayo vs Zafina | 25–45 | 35.71% |
| yukidayo vs Panda | 18–19 | 48.65% |
| yukidayo vs Miary Zo | 6–8 | 42.86% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.