| lil'melons vs Heihachi | 112–94 | 54.37% |
| lil'melons vs Bryan | 109–61 | 64.12% |
| lil'melons vs Kazuya | 89–56 | 61.38% |
| lil'melons vs Reina | 65–65 | 50.00% |
| lil'melons vs Hwoarang | 50–69 | 42.02% |
| lil'melons vs Jin | 58–59 | 49.57% |
| lil'melons vs Dragunov | 57–59 | 49.14% |
| lil'melons vs Law | 67–46 | 59.29% |
| lil'melons vs Devil Jin | 56–56 | 50.00% |
| lil'melons vs Paul | 56–55 | 50.45% |
| lil'melons vs Steve | 59–49 | 54.63% |
| lil'melons vs King | 63–44 | 58.88% |
| lil'melons vs Lars | 49–47 | 51.04% |
| lil'melons vs Armor King | 48–44 | 52.17% |
| lil'melons vs Yoshimitsu | 52–39 | 57.14% |
| lil'melons vs Asuka | 33–56 | 37.08% |
| lil'melons vs Nina | 43–36 | 54.43% |
| lil'melons vs Raven | 41–38 | 51.90% |
| lil'melons vs Lee | 38–40 | 48.72% |
| lil'melons vs Lili | 43–34 | 55.84% |
| lil'melons vs Xiaoyu | 39–32 | 54.93% |
| lil'melons vs Feng | 31–30 | 50.82% |
| lil'melons vs Jun | 33–27 | 55.00% |
| lil'melons vs Leo | 20–33 | 37.74% |
| lil'melons vs Jack-8 | 29–22 | 56.86% |
| lil'melons vs Azucena | 33–18 | 64.71% |
| lil'melons vs Victor | 25–25 | 50.00% |
| lil'melons vs Lidia | 17–31 | 35.42% |
| lil'melons vs Alisa | 24–17 | 58.54% |
| lil'melons vs Claudio | 26–15 | 63.41% |
| lil'melons vs Fahkumram | 15–22 | 40.54% |
| lil'melons vs Eddy | 12–23 | 34.29% |
| lil'melons vs Miary Zo | 14–21 | 40.00% |
| lil'melons vs Kuma | 14–17 | 45.16% |
| lil'melons vs Leroy | 11–19 | 36.67% |
| lil'melons vs Shaheen | 13–12 | 52.00% |
| lil'melons vs Zafina | 8–14 | 36.36% |
| lil'melons vs Anna | 8–12 | 40.00% |
| lil'melons vs Panda | 4–8 | 33.33% |
| lil'melons vs Clive | 3–6 | 33.33% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.