| Reverse SpawnPS vs Law | 13–6 | 68.42% |
| Reverse SpawnPS vs Steve | 8–8 | 50.00% |
| Reverse SpawnPS vs Yoshimitsu | 11–3 | 78.57% |
| Reverse SpawnPS vs Asuka | 7–7 | 50.00% |
| Reverse SpawnPS vs Lili | 7–5 | 58.33% |
| Reverse SpawnPS vs Azucena | 5–7 | 41.67% |
| Reverse SpawnPS vs Paul | 9–2 | 81.82% |
| Reverse SpawnPS vs King | 9–2 | 81.82% |
| Reverse SpawnPS vs Bryan | 5–6 | 45.45% |
| Reverse SpawnPS vs Nina | 5–6 | 45.45% |
| Reverse SpawnPS vs Armor King | 6–5 | 54.55% |
| Reverse SpawnPS vs Reina | 5–5 | 50.00% |
| Reverse SpawnPS vs Lidia | 6–4 | 60.00% |
| Reverse SpawnPS vs Heihachi | 6–4 | 60.00% |
| Reverse SpawnPS vs Fahkumram | 6–4 | 60.00% |
| Reverse SpawnPS vs Hwoarang | 6–3 | 66.67% |
| Reverse SpawnPS vs Jin | 6–2 | 75.00% |
| Reverse SpawnPS vs Jun | 5–3 | 62.50% |
| Reverse SpawnPS vs Eddy | 4–4 | 50.00% |
| Reverse SpawnPS vs Leo | 5–2 | 71.43% |
| Reverse SpawnPS vs Lars | 2–5 | 28.57% |
| Reverse SpawnPS vs Lee | 4–3 | 57.14% |
| Reverse SpawnPS vs Raven | 1–6 | 14.29% |
| Reverse SpawnPS vs Victor | 4–1 | 80.00% |
| Reverse SpawnPS vs Kazuya | 1–3 | 25.00% |
| Reverse SpawnPS vs Alisa | 2–2 | 50.00% |
| Reverse SpawnPS vs Leroy | 4–0 | 100.00% |
| Reverse SpawnPS vs Xiaoyu | 2–1 | 66.67% |
| Reverse SpawnPS vs Jack-8 | 2–1 | 66.67% |
| Reverse SpawnPS vs Devil Jin | 1–2 | 33.33% |
| Reverse SpawnPS vs Claudio | 1–2 | 33.33% |
| Reverse SpawnPS vs Miary Zo | 3–0 | 100.00% |
| Reverse SpawnPS vs Feng | 2–0 | 100.00% |
| Reverse SpawnPS vs Dragunov | 2–0 | 100.00% |
| Reverse SpawnPS vs Zafina | 2–0 | 100.00% |
| Reverse SpawnPS vs Clive | 2–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.