Name history
| 기분관리 | |
| 포폴조정-방어왕 | |
| 루틴왕-걷기왕 | |
| 20%집중-대충시작100감사 | |
| 에너지50%남김 가벼운생각 | |
| 재고방어순서구조원씽재미100 | |
| 재고?방어?순서?구조?집중? | |
| 병목구간해결사 | |
| 키보드파이터 |
| 기분관리 vs Dragunov | 229–210 | 52.16% |
| 기분관리 vs Kazuya | 183–222 | 45.19% |
| 기분관리 vs Paul | 227–176 | 56.33% |
| 기분관리 vs Bryan | 193–210 | 47.89% |
| 기분관리 vs Hwoarang | 182–181 | 50.14% |
| 기분관리 vs Jin | 162–182 | 47.09% |
| 기분관리 vs Reina | 140–134 | 51.09% |
| 기분관리 vs King | 121–131 | 48.02% |
| 기분관리 vs Asuka | 100–110 | 47.62% |
| 기분관리 vs Law | 86–107 | 44.56% |
| 기분관리 vs Devil Jin | 83–107 | 43.68% |
| 기분관리 vs Steve | 91–98 | 48.15% |
| 기분관리 vs Lili | 96–90 | 51.61% |
| 기분관리 vs Armor King | 73–98 | 42.69% |
| 기분관리 vs Victor | 58–105 | 35.58% |
| 기분관리 vs Lee | 81–77 | 51.27% |
| 기분관리 vs Yoshimitsu | 62–82 | 43.06% |
| 기분관리 vs Feng | 54–86 | 38.57% |
| 기분관리 vs Claudio | 69–69 | 50.00% |
| 기분관리 vs Jun | 58–79 | 42.34% |
| 기분관리 vs Azucena | 53–79 | 40.15% |
| 기분관리 vs Heihachi | 55–77 | 41.67% |
| 기분관리 vs Leroy | 70–58 | 54.69% |
| 기분관리 vs Xiaoyu | 51–73 | 41.13% |
| 기분관리 vs Lars | 44–69 | 38.94% |
| 기분관리 vs Fahkumram | 56–55 | 50.45% |
| 기분관리 vs Nina | 48–61 | 44.04% |
| 기분관리 vs Leo | 44–58 | 43.14% |
| 기분관리 vs Jack-8 | 50–50 | 50.00% |
| 기분관리 vs Lidia | 55–45 | 55.00% |
| 기분관리 vs Shaheen | 40–57 | 41.24% |
| 기분관리 vs Alisa | 34–52 | 39.53% |
| 기분관리 vs Clive | 20–48 | 29.41% |
| 기분관리 vs Kuma | 29–31 | 48.33% |
| 기분관리 vs Raven | 23–37 | 38.33% |
| 기분관리 vs Anna | 19–33 | 36.54% |
| 기분관리 vs Zafina | 25–18 | 58.14% |
| 기분관리 vs Eddy | 19–16 | 54.29% |
| 기분관리 vs Miary Zo | 11–22 | 33.33% |
| 기분관리 vs Panda | 8–9 | 47.06% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.