| EatCodePlay vs Kazuya | 399–288 | 58.08% |
| EatCodePlay vs Bryan | 312–293 | 51.57% |
| EatCodePlay vs Jin | 316–278 | 53.20% |
| EatCodePlay vs King | 299–249 | 54.56% |
| EatCodePlay vs Dragunov | 254–226 | 52.92% |
| EatCodePlay vs Hwoarang | 175–198 | 46.92% |
| EatCodePlay vs Heihachi | 160–159 | 50.16% |
| EatCodePlay vs Lee | 152–156 | 49.35% |
| EatCodePlay vs Steve | 138–167 | 45.25% |
| EatCodePlay vs Law | 176–122 | 59.06% |
| EatCodePlay vs Paul | 175–121 | 59.12% |
| EatCodePlay vs Devil Jin | 140–122 | 53.44% |
| EatCodePlay vs Yoshimitsu | 125–133 | 48.45% |
| EatCodePlay vs Reina | 125–131 | 48.83% |
| EatCodePlay vs Feng | 102–129 | 44.16% |
| EatCodePlay vs Alisa | 91–131 | 40.99% |
| EatCodePlay vs Jack-8 | 94–125 | 42.92% |
| EatCodePlay vs Lili | 118–97 | 54.88% |
| EatCodePlay vs Lars | 87–125 | 41.04% |
| EatCodePlay vs Victor | 72–106 | 40.45% |
| EatCodePlay vs Asuka | 85–86 | 49.71% |
| EatCodePlay vs Anna | 86–85 | 50.29% |
| EatCodePlay vs Nina | 66–94 | 41.25% |
| EatCodePlay vs Leroy | 75–84 | 47.17% |
| EatCodePlay vs Claudio | 77–76 | 50.33% |
| EatCodePlay vs Jun | 62–84 | 42.47% |
| EatCodePlay vs Lidia | 66–79 | 45.52% |
| EatCodePlay vs Armor King | 62–79 | 43.97% |
| EatCodePlay vs Eddy | 56–65 | 46.28% |
| EatCodePlay vs Xiaoyu | 67–48 | 58.26% |
| EatCodePlay vs Leo | 55–60 | 47.83% |
| EatCodePlay vs Shaheen | 56–53 | 51.38% |
| EatCodePlay vs Zafina | 36–70 | 33.96% |
| EatCodePlay vs Raven | 52–51 | 50.49% |
| EatCodePlay vs Clive | 32–63 | 33.68% |
| EatCodePlay vs Fahkumram | 41–54 | 43.16% |
| EatCodePlay vs Kuma | 39–54 | 41.94% |
| EatCodePlay vs Azucena | 33–57 | 36.67% |
| EatCodePlay vs Miary Zo | 21–37 | 36.21% |
| EatCodePlay vs Panda | 10–9 | 52.63% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.