| Aponeurose vs Clive | 116–92 | 55.77% |
| Aponeurose vs Bryan | 111–80 | 58.12% |
| Aponeurose vs Kazuya | 106–70 | 60.23% |
| Aponeurose vs Heihachi | 109–67 | 61.93% |
| Aponeurose vs Hwoarang | 99–67 | 59.64% |
| Aponeurose vs Jin | 92–70 | 56.79% |
| Aponeurose vs King | 91–69–1 | 56.88% |
| Aponeurose vs Dragunov | 89–59 | 60.14% |
| Aponeurose vs Lili | 87–50 | 63.50% |
| Aponeurose vs Paul | 77–58 | 57.04% |
| Aponeurose vs Reina | 74–43 | 63.25% |
| Aponeurose vs Steve | 73–37 | 66.36% |
| Aponeurose vs Lars | 64–39 | 62.14% |
| Aponeurose vs Yoshimitsu | 64–37 | 63.37% |
| Aponeurose vs Feng | 58–40 | 59.18% |
| Aponeurose vs Law | 65–31 | 67.71% |
| Aponeurose vs Lee | 56–40 | 58.33% |
| Aponeurose vs Xiaoyu | 53–37 | 58.89% |
| Aponeurose vs Victor | 60–30 | 66.67% |
| Aponeurose vs Claudio | 54–29 | 65.06% |
| Aponeurose vs Eddy | 45–32 | 58.44% |
| Aponeurose vs Lidia | 46–30 | 60.53% |
| Aponeurose vs Fahkumram | 39–37 | 51.32% |
| Aponeurose vs Asuka | 42–30 | 58.33% |
| Aponeurose vs Alisa | 43–28 | 60.56% |
| Aponeurose vs Devil Jin | 51–16 | 76.12% |
| Aponeurose vs Leo | 34–29 | 53.97% |
| Aponeurose vs Jun | 44–19 | 69.84% |
| Aponeurose vs Nina | 42–20 | 67.74% |
| Aponeurose vs Azucena | 38–22 | 63.33% |
| Aponeurose vs Shaheen | 27–32 | 45.76% |
| Aponeurose vs Raven | 24–34 | 41.38% |
| Aponeurose vs Zafina | 33–22 | 60.00% |
| Aponeurose vs Jack-8 | 32–20 | 61.54% |
| Aponeurose vs Anna | 24–23 | 51.06% |
| Aponeurose vs Leroy | 27–14 | 65.85% |
| Aponeurose vs Kuma | 16–21 | 43.24% |
| Aponeurose vs Armor King | 22–12 | 64.71% |
| Aponeurose vs Miary Zo | 12–12 | 50.00% |
| Aponeurose vs Panda | 6–5 | 54.55% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.