| PoundTown676 vs Bryan | 190–145 | 56.72% |
| PoundTown676 vs King | 123–93 | 56.94% |
| PoundTown676 vs Steve | 104–91 | 53.33% |
| PoundTown676 vs Kazuya | 119–68 | 63.64% |
| PoundTown676 vs Jin | 99–70 | 58.58% |
| PoundTown676 vs Yoshimitsu | 84–78 | 51.85% |
| PoundTown676 vs Paul | 94–65 | 59.12% |
| PoundTown676 vs Dragunov | 75–63 | 54.35% |
| PoundTown676 vs Law | 72–61 | 54.14% |
| PoundTown676 vs Hwoarang | 69–63 | 52.27% |
| PoundTown676 vs Devil Jin | 63–63 | 50.00% |
| PoundTown676 vs Heihachi | 58–60 | 49.15% |
| PoundTown676 vs Feng | 48–46 | 51.06% |
| PoundTown676 vs Lili | 42–50 | 45.65% |
| PoundTown676 vs Lee | 39–51 | 43.33% |
| PoundTown676 vs Lars | 41–48 | 46.07% |
| PoundTown676 vs Jun | 36–39 | 48.00% |
| PoundTown676 vs Xiaoyu | 31–43 | 41.89% |
| PoundTown676 vs Nina | 29–45 | 39.19% |
| PoundTown676 vs Reina | 49–25 | 66.22% |
| PoundTown676 vs Eddy | 24–40 | 37.50% |
| PoundTown676 vs Victor | 40–23 | 63.49% |
| PoundTown676 vs Jack-8 | 23–27 | 46.00% |
| PoundTown676 vs Asuka | 22–26 | 45.83% |
| PoundTown676 vs Leroy | 20–25 | 44.44% |
| PoundTown676 vs Alisa | 23–20 | 53.49% |
| PoundTown676 vs Claudio | 16–27 | 37.21% |
| PoundTown676 vs Shaheen | 16–24 | 40.00% |
| PoundTown676 vs Kuma | 16–23 | 41.03% |
| PoundTown676 vs Azucena | 14–20 | 41.18% |
| PoundTown676 vs Raven | 8–18 | 30.77% |
| PoundTown676 vs Leo | 12–12 | 50.00% |
| PoundTown676 vs Panda | 5–14 | 26.32% |
| PoundTown676 vs Fahkumram | 12–5 | 70.59% |
| PoundTown676 vs Armor King | 6–8 | 42.86% |
| PoundTown676 vs Lidia | 5–8 | 38.46% |
| PoundTown676 vs Clive | 5–8 | 38.46% |
| PoundTown676 vs Zafina | 4–6 | 40.00% |
| PoundTown676 vs Miary Zo | 1–2 | 33.33% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.