| TrKillJoy vs Jin | 390–409 | 48.81% |
| TrKillJoy vs Kazuya | 407–336 | 54.78% |
| TrKillJoy vs King | 386–285 | 57.53% |
| TrKillJoy vs Hwoarang | 312–318 | 49.52% |
| TrKillJoy vs Heihachi | 264–285 | 48.09% |
| TrKillJoy vs Bryan | 272–267 | 50.46% |
| TrKillJoy vs Paul | 290–200 | 59.18% |
| TrKillJoy vs Lili | 269–195 | 57.97% |
| TrKillJoy vs Steve | 233–223 | 51.10% |
| TrKillJoy vs Law | 246–187 | 56.81% |
| TrKillJoy vs Dragunov | 235–185 | 55.95% |
| TrKillJoy vs Lars | 219–194 | 53.03% |
| TrKillJoy vs Yoshimitsu | 203–163 | 55.46% |
| TrKillJoy vs Devil Jin | 163–202 | 44.66% |
| TrKillJoy vs Reina | 143–189 | 43.07% |
| TrKillJoy vs Fahkumram | 148–143 | 50.86% |
| TrKillJoy vs Asuka | 164–123 | 57.14% |
| TrKillJoy vs Feng | 151–136 | 52.61% |
| TrKillJoy vs Azucena | 118–162 | 42.14% |
| TrKillJoy vs Lee | 123–149 | 45.22% |
| TrKillJoy vs Nina | 146–122 | 54.48% |
| TrKillJoy vs Eddy | 129–125 | 50.79% |
| TrKillJoy vs Alisa | 150–99 | 60.24% |
| TrKillJoy vs Armor King | 121–125 | 49.19% |
| TrKillJoy vs Clive | 91–141 | 39.22% |
| TrKillJoy vs Xiaoyu | 119–111–1 | 51.74% |
| TrKillJoy vs Raven | 123–94 | 56.68% |
| TrKillJoy vs Jun | 97–113 | 46.19% |
| TrKillJoy vs Jack-8 | 95–98 | 49.22% |
| TrKillJoy vs Claudio | 86–100 | 46.24% |
| TrKillJoy vs Anna | 85–98 | 46.45% |
| TrKillJoy vs Victor | 76–95 | 44.44% |
| TrKillJoy vs Zafina | 81–83 | 49.39% |
| TrKillJoy vs Leroy | 68–90 | 43.04% |
| TrKillJoy vs Leo | 70–63 | 52.63% |
| TrKillJoy vs Kuma | 64–60 | 51.61% |
| TrKillJoy vs Lidia | 52–71 | 42.28% |
| TrKillJoy vs Shaheen | 41–61 | 40.20% |
| TrKillJoy vs Miary Zo | 23–25 | 47.92% |
| TrKillJoy vs Panda | 15–22 | 40.54% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.