| CodenameGTB vs Jin | 94–98 | 48.96% |
| CodenameGTB vs Kazuya | 81–77 | 51.27% |
| CodenameGTB vs King | 86–59 | 59.31% |
| CodenameGTB vs Bryan | 66–73 | 47.48% |
| CodenameGTB vs Law | 59–60 | 49.58% |
| CodenameGTB vs Dragunov | 54–46 | 54.00% |
| CodenameGTB vs Steve | 49–40 | 55.06% |
| CodenameGTB vs Hwoarang | 37–46 | 44.58% |
| CodenameGTB vs Lili | 31–44 | 41.33% |
| CodenameGTB vs Yoshimitsu | 29–45 | 39.19% |
| CodenameGTB vs Heihachi | 31–41 | 43.06% |
| CodenameGTB vs Jun | 32–38 | 45.71% |
| CodenameGTB vs Reina | 40–27–1 | 59.70% |
| CodenameGTB vs Paul | 33–32 | 50.77% |
| CodenameGTB vs Asuka | 31–33 | 48.44% |
| CodenameGTB vs Eddy | 22–27 | 44.90% |
| CodenameGTB vs Nina | 24–22 | 52.17% |
| CodenameGTB vs Azucena | 21–25 | 45.65% |
| CodenameGTB vs Lars | 16–28 | 36.36% |
| CodenameGTB vs Feng | 13–30 | 30.23% |
| CodenameGTB vs Anna | 14–29 | 32.56% |
| CodenameGTB vs Xiaoyu | 23–18 | 56.10% |
| CodenameGTB vs Devil Jin | 18–23 | 43.90% |
| CodenameGTB vs Lee | 20–21 | 48.78% |
| CodenameGTB vs Victor | 16–22 | 42.11% |
| CodenameGTB vs Leroy | 15–21 | 41.67% |
| CodenameGTB vs Fahkumram | 23–13 | 63.89% |
| CodenameGTB vs Lidia | 18–15 | 54.55% |
| CodenameGTB vs Alisa | 14–18 | 43.75% |
| CodenameGTB vs Leo | 15–16 | 48.39% |
| CodenameGTB vs Armor King | 16–13 | 55.17% |
| CodenameGTB vs Clive | 13–11 | 54.17% |
| CodenameGTB vs Kuma | 8–13 | 38.10% |
| CodenameGTB vs Claudio | 11–7 | 61.11% |
| CodenameGTB vs Raven | 5–11 | 31.25% |
| CodenameGTB vs Zafina | 3–11 | 21.43% |
| CodenameGTB vs Jack-8 | 6–6 | 50.00% |
| CodenameGTB vs Miary Zo | 4–7 | 36.36% |
| CodenameGTB vs Shaheen | 2–4 | 33.33% |
| CodenameGTB vs Panda | 1–3 | 25.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.