| ragemonkey vs Reina | 82–56 | 59.42% |
| ragemonkey vs Kazuya | 84–52 | 61.76% |
| ragemonkey vs Jin | 86–46 | 65.15% |
| ragemonkey vs Hwoarang | 73–55 | 57.03% |
| ragemonkey vs Bryan | 79–40 | 66.39% |
| ragemonkey vs Fahkumram | 55–40 | 57.89% |
| ragemonkey vs Steve | 58–36 | 61.70% |
| ragemonkey vs King | 57–34 | 62.64% |
| ragemonkey vs Armor King | 62–26 | 70.45% |
| ragemonkey vs Lili | 49–35 | 58.33% |
| ragemonkey vs Lee | 56–28 | 66.67% |
| ragemonkey vs Heihachi | 54–27 | 66.67% |
| ragemonkey vs Paul | 55–22 | 71.43% |
| ragemonkey vs Yoshimitsu | 45–32 | 58.44% |
| ragemonkey vs Law | 38–38 | 50.00% |
| ragemonkey vs Lars | 33–39 | 45.83% |
| ragemonkey vs Dragunov | 45–25 | 64.29% |
| ragemonkey vs Jun | 35–28 | 55.56% |
| ragemonkey vs Azucena | 30–32 | 48.39% |
| ragemonkey vs Asuka | 32–27 | 54.24% |
| ragemonkey vs Xiaoyu | 30–28 | 51.72% |
| ragemonkey vs Lidia | 34–23 | 59.65% |
| ragemonkey vs Devil Jin | 35–21 | 62.50% |
| ragemonkey vs Nina | 18–32 | 36.00% |
| ragemonkey vs Jack-8 | 34–15 | 69.39% |
| ragemonkey vs Clive | 25–23 | 52.08% |
| ragemonkey vs Raven | 23–19 | 54.76% |
| ragemonkey vs Feng | 25–13 | 65.79% |
| ragemonkey vs Eddy | 22–16 | 57.89% |
| ragemonkey vs Shaheen | 20–15 | 57.14% |
| ragemonkey vs Leo | 14–19 | 42.42% |
| ragemonkey vs Anna | 23–9 | 71.88% |
| ragemonkey vs Victor | 21–10 | 67.74% |
| ragemonkey vs Claudio | 16–13 | 55.17% |
| ragemonkey vs Alisa | 14–10 | 58.33% |
| ragemonkey vs Leroy | 14–10 | 58.33% |
| ragemonkey vs Kuma | 10–7 | 58.82% |
| ragemonkey vs Zafina | 9–7 | 56.25% |
| ragemonkey vs Panda | 5–2 | 71.43% |
| ragemonkey vs Miary Zo | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.