| JTC | Kohaku vs Bryan | 35–52 | 40.23% |
| JTC | Kohaku vs Jin | 46–39 | 54.12% |
| JTC | Kohaku vs Dragunov | 40–43 | 48.19% |
| JTC | Kohaku vs Kazuya | 39–43 | 47.56% |
| JTC | Kohaku vs King | 42–36 | 53.85% |
| JTC | Kohaku vs Law | 30–34 | 46.88% |
| JTC | Kohaku vs Steve | 28–27 | 50.91% |
| JTC | Kohaku vs Fahkumram | 28–26 | 51.85% |
| JTC | Kohaku vs Yoshimitsu | 17–30 | 36.17% |
| JTC | Kohaku vs Hwoarang | 12–32 | 27.27% |
| JTC | Kohaku vs Jun | 24–20 | 54.55% |
| JTC | Kohaku vs Lili | 19–24 | 44.19% |
| JTC | Kohaku vs Lars | 20–15 | 57.14% |
| JTC | Kohaku vs Claudio | 12–21 | 36.36% |
| JTC | Kohaku vs Reina | 21–11 | 65.62% |
| JTC | Kohaku vs Leo | 16–15 | 51.61% |
| JTC | Kohaku vs Lidia | 15–13 | 53.57% |
| JTC | Kohaku vs Asuka | 11–15 | 42.31% |
| JTC | Kohaku vs Alisa | 5–21 | 19.23% |
| JTC | Kohaku vs Heihachi | 17–9 | 65.38% |
| JTC | Kohaku vs Armor King | 15–11 | 57.69% |
| JTC | Kohaku vs Miary Zo | 12–14 | 46.15% |
| JTC | Kohaku vs Devil Jin | 9–15 | 37.50% |
| JTC | Kohaku vs Lee | 15–9 | 62.50% |
| JTC | Kohaku vs Eddy | 9–15 | 37.50% |
| JTC | Kohaku vs Nina | 4–18 | 18.18% |
| JTC | Kohaku vs Xiaoyu | 5–15 | 25.00% |
| JTC | Kohaku vs Paul | 9–10 | 47.37% |
| JTC | Kohaku vs Clive | 13–5 | 72.22% |
| JTC | Kohaku vs Anna | 11–7 | 61.11% |
| JTC | Kohaku vs Shaheen | 3–13 | 18.75% |
| JTC | Kohaku vs Victor | 11–5 | 68.75% |
| JTC | Kohaku vs Jack-8 | 3–12 | 20.00% |
| JTC | Kohaku vs Leroy | 9–5 | 64.29% |
| JTC | Kohaku vs Feng | 5–7 | 41.67% |
| JTC | Kohaku vs Azucena | 4–8 | 33.33% |
| JTC | Kohaku vs Kuma | 7–3 | 70.00% |
| JTC | Kohaku vs Raven | 4–6 | 40.00% |
| JTC | Kohaku vs Panda | 2–0 | 100.00% |
| JTC | Kohaku vs Zafina | 0–2 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.