| Edis Sparns vs Heihachi | 180–141–1 | 56.07% |
| Edis Sparns vs Kazuya | 151–100 | 60.16% |
| Edis Sparns vs Jin | 119–85 | 58.33% |
| Edis Sparns vs Bryan | 99–88 | 52.94% |
| Edis Sparns vs Dragunov | 98–51 | 65.77% |
| Edis Sparns vs Reina | 88–61 | 59.06% |
| Edis Sparns vs King | 75–58 | 56.39% |
| Edis Sparns vs Paul | 69–58 | 54.33% |
| Edis Sparns vs Hwoarang | 65–54 | 54.62% |
| Edis Sparns vs Law | 56–46 | 54.90% |
| Edis Sparns vs Lee | 68–34 | 66.67% |
| Edis Sparns vs Devil Jin | 55–42 | 56.70% |
| Edis Sparns vs Steve | 51–44 | 53.68% |
| Edis Sparns vs Yoshimitsu | 48–42 | 53.33% |
| Edis Sparns vs Lili | 44–27 | 61.97% |
| Edis Sparns vs Feng | 36–29 | 55.38% |
| Edis Sparns vs Lars | 31–34 | 47.69% |
| Edis Sparns vs Jun | 43–21 | 67.19% |
| Edis Sparns vs Leroy | 24–38 | 38.71% |
| Edis Sparns vs Victor | 28–34 | 45.16% |
| Edis Sparns vs Eddy | 34–23 | 59.65% |
| Edis Sparns vs Leo | 32–21 | 60.38% |
| Edis Sparns vs Azucena | 39–13 | 75.00% |
| Edis Sparns vs Nina | 32–19 | 62.75% |
| Edis Sparns vs Claudio | 23–26 | 46.94% |
| Edis Sparns vs Asuka | 28–20 | 58.33% |
| Edis Sparns vs Alisa | 33–14 | 70.21% |
| Edis Sparns vs Jack-8 | 27–19 | 58.70% |
| Edis Sparns vs Raven | 18–26 | 40.91% |
| Edis Sparns vs Lidia | 16–24 | 40.00% |
| Edis Sparns vs Xiaoyu | 22–17 | 56.41% |
| Edis Sparns vs Fahkumram | 17–20 | 45.95% |
| Edis Sparns vs Shaheen | 19–12 | 61.29% |
| Edis Sparns vs Zafina | 13–13 | 50.00% |
| Edis Sparns vs Armor King | 16–9 | 64.00% |
| Edis Sparns vs Kuma | 8–14 | 36.36% |
| Edis Sparns vs Anna | 9–9 | 50.00% |
| Edis Sparns vs Panda | 5–11 | 31.25% |
| Edis Sparns vs Clive | 8–8 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.