| Kawaii_Clap vs King | 56–54 | 50.91% |
| Kawaii_Clap vs Jin | 49–43 | 53.26% |
| Kawaii_Clap vs Kazuya | 31–54 | 36.47% |
| Kawaii_Clap vs Law | 29–47 | 38.16% |
| Kawaii_Clap vs Jun | 38–38 | 50.00% |
| Kawaii_Clap vs Reina | 41–31 | 56.94% |
| Kawaii_Clap vs Hwoarang | 27–44 | 38.03% |
| Kawaii_Clap vs Eddy | 30–39 | 43.48% |
| Kawaii_Clap vs Steve | 34–27 | 55.74% |
| Kawaii_Clap vs Dragunov | 29–32 | 47.54% |
| Kawaii_Clap vs Lili | 21–37 | 36.21% |
| Kawaii_Clap vs Paul | 23–32 | 41.82% |
| Kawaii_Clap vs Bryan | 26–28 | 48.15% |
| Kawaii_Clap vs Lars | 20–28 | 41.67% |
| Kawaii_Clap vs Asuka | 20–26 | 43.48% |
| Kawaii_Clap vs Azucena | 22–22 | 50.00% |
| Kawaii_Clap vs Armor King | 13–29 | 30.95% |
| Kawaii_Clap vs Yoshimitsu | 14–27 | 34.15% |
| Kawaii_Clap vs Lee | 16–23 | 41.03% |
| Kawaii_Clap vs Victor | 18–20 | 47.37% |
| Kawaii_Clap vs Fahkumram | 10–15 | 40.00% |
| Kawaii_Clap vs Feng | 10–13 | 43.48% |
| Kawaii_Clap vs Xiaoyu | 9–12 | 42.86% |
| Kawaii_Clap vs Leo | 13–8 | 61.90% |
| Kawaii_Clap vs Raven | 11–10 | 52.38% |
| Kawaii_Clap vs Devil Jin | 5–14 | 26.32% |
| Kawaii_Clap vs Nina | 8–11 | 42.11% |
| Kawaii_Clap vs Leroy | 9–10 | 47.37% |
| Kawaii_Clap vs Heihachi | 8–11 | 42.11% |
| Kawaii_Clap vs Jack-8 | 7–11 | 38.89% |
| Kawaii_Clap vs Alisa | 11–7 | 61.11% |
| Kawaii_Clap vs Claudio | 10–8 | 55.56% |
| Kawaii_Clap vs Zafina | 8–9 | 47.06% |
| Kawaii_Clap vs Shaheen | 7–9 | 43.75% |
| Kawaii_Clap vs Lidia | 7–6 | 53.85% |
| Kawaii_Clap vs Anna | 4–8 | 33.33% |
| Kawaii_Clap vs Kuma | 3–8 | 27.27% |
| Kawaii_Clap vs Panda | 1–6 | 14.29% |
| Kawaii_Clap vs Clive | 3–4 | 42.86% |
| Kawaii_Clap vs Miary Zo | 2–5 | 28.57% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.