| IronFistPhantom vs Jin | 26–47 | 35.62% |
| IronFistPhantom vs King | 18–38 | 32.14% |
| IronFistPhantom vs Bryan | 18–34 | 34.62% |
| IronFistPhantom vs Reina | 17–33 | 34.00% |
| IronFistPhantom vs Hwoarang | 12–35 | 25.53% |
| IronFistPhantom vs Law | 13–32 | 28.89% |
| IronFistPhantom vs Lidia | 16–28 | 36.36% |
| IronFistPhantom vs Eddy | 14–26 | 35.00% |
| IronFistPhantom vs Dragunov | 10–29 | 25.64% |
| IronFistPhantom vs Kazuya | 19–19 | 50.00% |
| IronFistPhantom vs Lars | 10–27 | 27.03% |
| IronFistPhantom vs Steve | 11–21 | 34.38% |
| IronFistPhantom vs Azucena | 14–15 | 48.28% |
| IronFistPhantom vs Yoshimitsu | 16–12 | 57.14% |
| IronFistPhantom vs Asuka | 8–20 | 28.57% |
| IronFistPhantom vs Jun | 13–12 | 52.00% |
| IronFistPhantom vs Raven | 10–9 | 52.63% |
| IronFistPhantom vs Xiaoyu | 5–13 | 27.78% |
| IronFistPhantom vs Claudio | 8–10 | 44.44% |
| IronFistPhantom vs Victor | 3–15 | 16.67% |
| IronFistPhantom vs Feng | 7–9 | 43.75% |
| IronFistPhantom vs Nina | 9–7 | 56.25% |
| IronFistPhantom vs Paul | 1–14 | 6.67% |
| IronFistPhantom vs Alisa | 4–11 | 26.67% |
| IronFistPhantom vs Leroy | 10–5 | 66.67% |
| IronFistPhantom vs Leo | 5–9 | 35.71% |
| IronFistPhantom vs Devil Jin | 1–11 | 8.33% |
| IronFistPhantom vs Lee | 5–7 | 41.67% |
| IronFistPhantom vs Lili | 3–8 | 27.27% |
| IronFistPhantom vs Jack-8 | 5–5 | 50.00% |
| IronFistPhantom vs Heihachi | 3–7 | 30.00% |
| IronFistPhantom vs Shaheen | 3–5 | 37.50% |
| IronFistPhantom vs Clive | 2–6 | 25.00% |
| IronFistPhantom vs Kuma | 2–4 | 33.33% |
| IronFistPhantom vs Zafina | 1–4 | 20.00% |
| IronFistPhantom vs Panda | 3–1 | 75.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.