| GILGAMESH_86 vs Jin | 79–66 | 54.48% |
| GILGAMESH_86 vs Dragunov | 63–55 | 53.39% |
| GILGAMESH_86 vs King | 60–49 | 55.05% |
| GILGAMESH_86 vs Bryan | 53–53 | 50.00% |
| GILGAMESH_86 vs Hwoarang | 50–43 | 53.76% |
| GILGAMESH_86 vs Kazuya | 46–41 | 52.87% |
| GILGAMESH_86 vs Heihachi | 45–39 | 53.57% |
| GILGAMESH_86 vs Steve | 49–34 | 59.04% |
| GILGAMESH_86 vs Law | 45–31 | 59.21% |
| GILGAMESH_86 vs Devil Jin | 44–30 | 59.46% |
| GILGAMESH_86 vs Paul | 32–36 | 47.06% |
| GILGAMESH_86 vs Yoshimitsu | 18–30 | 37.50% |
| GILGAMESH_86 vs Alisa | 27–21 | 56.25% |
| GILGAMESH_86 vs Nina | 24–19 | 55.81% |
| GILGAMESH_86 vs Claudio | 20–17 | 54.05% |
| GILGAMESH_86 vs Lee | 19–18 | 51.35% |
| GILGAMESH_86 vs Victor | 13–23 | 36.11% |
| GILGAMESH_86 vs Feng | 13–22 | 37.14% |
| GILGAMESH_86 vs Anna | 19–16 | 54.29% |
| GILGAMESH_86 vs Reina | 14–19 | 42.42% |
| GILGAMESH_86 vs Asuka | 11–17 | 39.29% |
| GILGAMESH_86 vs Lars | 15–11 | 57.69% |
| GILGAMESH_86 vs Fahkumram | 14–12 | 53.85% |
| GILGAMESH_86 vs Clive | 9–16 | 36.00% |
| GILGAMESH_86 vs Armor King | 12–11 | 52.17% |
| GILGAMESH_86 vs Lili | 10–12 | 45.45% |
| GILGAMESH_86 vs Azucena | 11–11 | 50.00% |
| GILGAMESH_86 vs Jun | 12–9 | 57.14% |
| GILGAMESH_86 vs Eddy | 9–9 | 50.00% |
| GILGAMESH_86 vs Jack-8 | 9–8 | 52.94% |
| GILGAMESH_86 vs Xiaoyu | 6–10 | 37.50% |
| GILGAMESH_86 vs Zafina | 6–8 | 42.86% |
| GILGAMESH_86 vs Leo | 6–6 | 50.00% |
| GILGAMESH_86 vs Raven | 2–10 | 16.67% |
| GILGAMESH_86 vs Miary Zo | 6–6 | 50.00% |
| GILGAMESH_86 vs Shaheen | 4–6 | 40.00% |
| GILGAMESH_86 vs Leroy | 5–4 | 55.56% |
| GILGAMESH_86 vs Lidia | 3–4 | 42.86% |
| GILGAMESH_86 vs Kuma | 2–4 | 33.33% |
| GILGAMESH_86 vs Panda | 2–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.