| Fist ryu vs Kazuya | 262–355–1 | 42.46% |
| Fist ryu vs Paul | 233–262 | 47.07% |
| Fist ryu vs Reina | 212–264 | 44.54% |
| Fist ryu vs King | 192–260 | 42.48% |
| Fist ryu vs Bryan | 176–268–1 | 39.64% |
| Fist ryu vs Dragunov | 195–235 | 45.35% |
| Fist ryu vs Jin | 183–227 | 44.63% |
| Fist ryu vs Hwoarang | 158–209 | 43.05% |
| Fist ryu vs Heihachi | 124–213 | 36.80% |
| Fist ryu vs Asuka | 150–183 | 45.05% |
| Fist ryu vs Steve | 114–179 | 38.91% |
| Fist ryu vs Law | 123–161 | 43.31% |
| Fist ryu vs Lili | 100–174 | 36.50% |
| Fist ryu vs Yoshimitsu | 92–169 | 35.25% |
| Fist ryu vs Jun | 93–150 | 38.27% |
| Fist ryu vs Victor | 83–154 | 35.02% |
| Fist ryu vs Clive | 64–145 | 30.62% |
| Fist ryu vs Lidia | 92–107 | 46.23% |
| Fist ryu vs Devil Jin | 68–118 | 36.56% |
| Fist ryu vs Azucena | 57–127 | 30.98% |
| Fist ryu vs Leo | 73–107 | 40.56% |
| Fist ryu vs Xiaoyu | 66–102 | 39.29% |
| Fist ryu vs Claudio | 67–101 | 39.88% |
| Fist ryu vs Nina | 72–69 | 51.06% |
| Fist ryu vs Armor King | 66–73 | 47.48% |
| Fist ryu vs Feng | 39–99 | 28.26% |
| Fist ryu vs Alisa | 45–90–1 | 33.33% |
| Fist ryu vs Lars | 37–92 | 28.68% |
| Fist ryu vs Jack-8 | 42–83 | 33.60% |
| Fist ryu vs Fahkumram | 34–69 | 33.01% |
| Fist ryu vs Eddy | 44–55 | 44.44% |
| Fist ryu vs Anna | 42–49 | 46.15% |
| Fist ryu vs Leroy | 35–51 | 40.70% |
| Fist ryu vs Kuma | 42–40 | 51.22% |
| Fist ryu vs Lee | 25–56 | 30.86% |
| Fist ryu vs Raven | 21–53 | 28.38% |
| Fist ryu vs Zafina | 19–37 | 33.93% |
| Fist ryu vs Shaheen | 17–34 | 33.33% |
| Fist ryu vs Miary Zo | 13–36 | 26.53% |
| Fist ryu vs Panda | 9–15 | 37.50% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.