| Myles_MVP vs Kazuya | 246–205 | 54.55% |
| Myles_MVP vs Jin | 180–171 | 51.28% |
| Myles_MVP vs King | 180–170 | 51.43% |
| Myles_MVP vs Bryan | 153–177 | 46.36% |
| Myles_MVP vs Reina | 170–147 | 53.63% |
| Myles_MVP vs Hwoarang | 150–164 | 47.77% |
| Myles_MVP vs Heihachi | 143–147 | 49.31% |
| Myles_MVP vs Steve | 140–149 | 48.44% |
| Myles_MVP vs Law | 108–142 | 43.20% |
| Myles_MVP vs Azucena | 106–127 | 45.49% |
| Myles_MVP vs Paul | 114–115 | 49.78% |
| Myles_MVP vs Lee | 111–113 | 49.55% |
| Myles_MVP vs Lidia | 110–108 | 50.46% |
| Myles_MVP vs Dragunov | 117–93 | 55.71% |
| Myles_MVP vs Jun | 97–98 | 49.74% |
| Myles_MVP vs Lars | 84–108 | 43.75% |
| Myles_MVP vs Lili | 67–106 | 38.73% |
| Myles_MVP vs Asuka | 84–84 | 50.00% |
| Myles_MVP vs Yoshimitsu | 75–85 | 46.88% |
| Myles_MVP vs Clive | 83–72 | 53.55% |
| Myles_MVP vs Devil Jin | 61–83 | 42.36% |
| Myles_MVP vs Xiaoyu | 61–77 | 44.20% |
| Myles_MVP vs Leo | 68–67 | 50.37% |
| Myles_MVP vs Feng | 57–74 | 43.51% |
| Myles_MVP vs Victor | 47–69 | 40.52% |
| Myles_MVP vs Claudio | 50–62 | 44.64% |
| Myles_MVP vs Eddy | 45–63 | 41.67% |
| Myles_MVP vs Raven | 46–61 | 42.99% |
| Myles_MVP vs Nina | 36–70 | 33.96% |
| Myles_MVP vs Jack-8 | 40–56 | 41.67% |
| Myles_MVP vs Leroy | 29–54 | 34.94% |
| Myles_MVP vs Fahkumram | 30–45 | 40.00% |
| Myles_MVP vs Alisa | 29–44 | 39.73% |
| Myles_MVP vs Shaheen | 29–30 | 49.15% |
| Myles_MVP vs Kuma | 23–29 | 44.23% |
| Myles_MVP vs Zafina | 22–29 | 43.14% |
| Myles_MVP vs Anna | 15–27 | 35.71% |
| Myles_MVP vs Panda | 10–15 | 40.00% |
| Myles_MVP vs Armor King | 13–6 | 68.42% |
| Myles_MVP vs Miary Zo | 3–9 | 25.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.