| OmegaSlayerX vs Jin | 108–91 | 54.27% |
| OmegaSlayerX vs Kazuya | 67–86 | 43.79% |
| OmegaSlayerX vs King | 85–59 | 59.03% |
| OmegaSlayerX vs Law | 73–56 | 56.59% |
| OmegaSlayerX vs Reina | 55–67 | 45.08% |
| OmegaSlayerX vs Bryan | 66–50 | 56.90% |
| OmegaSlayerX vs Hwoarang | 46–67 | 40.71% |
| OmegaSlayerX vs Paul | 55–55 | 50.00% |
| OmegaSlayerX vs Asuka | 47–49 | 48.96% |
| OmegaSlayerX vs Eddy | 44–52 | 45.83% |
| OmegaSlayerX vs Steve | 39–56 | 41.05% |
| OmegaSlayerX vs Dragunov | 51–43 | 54.26% |
| OmegaSlayerX vs Yoshimitsu | 32–51 | 38.55% |
| OmegaSlayerX vs Victor | 42–39 | 51.85% |
| OmegaSlayerX vs Jun | 37–41 | 47.44% |
| OmegaSlayerX vs Lili | 30–41 | 42.25% |
| OmegaSlayerX vs Azucena | 31–39 | 44.29% |
| OmegaSlayerX vs Lee | 26–42 | 38.24% |
| OmegaSlayerX vs Lars | 27–38 | 41.54% |
| OmegaSlayerX vs Nina | 22–42 | 34.38% |
| OmegaSlayerX vs Leroy | 27–27 | 50.00% |
| OmegaSlayerX vs Armor King | 30–20 | 60.00% |
| OmegaSlayerX vs Jack-8 | 18–31 | 36.73% |
| OmegaSlayerX vs Devil Jin | 28–21 | 57.14% |
| OmegaSlayerX vs Leo | 23–26 | 46.94% |
| OmegaSlayerX vs Raven | 31–18 | 63.27% |
| OmegaSlayerX vs Kuma | 20–25 | 44.44% |
| OmegaSlayerX vs Xiaoyu | 15–29 | 34.09% |
| OmegaSlayerX vs Feng | 18–26 | 40.91% |
| OmegaSlayerX vs Lidia | 21–23 | 47.73% |
| OmegaSlayerX vs Heihachi | 20–24 | 45.45% |
| OmegaSlayerX vs Alisa | 23–15 | 60.53% |
| OmegaSlayerX vs Clive | 18–20 | 47.37% |
| OmegaSlayerX vs Claudio | 14–22 | 38.89% |
| OmegaSlayerX vs Zafina | 18–18 | 50.00% |
| OmegaSlayerX vs Panda | 6–7 | 46.15% |
| OmegaSlayerX vs Miary Zo | 7–3 | 70.00% |
| OmegaSlayerX vs Fahkumram | 2–6 | 25.00% |
| OmegaSlayerX vs Anna | 5–2 | 71.43% |
| OmegaSlayerX vs Shaheen | 2–2 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.