| GGLEMON vs Armor King | 8–10 | 44.44% |
| GGLEMON vs Bryan | 3–6 | 33.33% |
| GGLEMON vs Law | 4–3 | 57.14% |
| GGLEMON vs King | 6–1 | 85.71% |
| GGLEMON vs Fahkumram | 3–2 | 60.00% |
| GGLEMON vs Jin | 2–1 | 66.67% |
| GGLEMON vs Kazuya | 3–0 | 100.00% |
| GGLEMON vs Dragunov | 2–1 | 66.67% |
| GGLEMON vs Paul | 0–2 | 0.00% |
| GGLEMON vs Steve | 2–0 | 100.00% |
| GGLEMON vs Jack-8 | 2–0 | 100.00% |
| GGLEMON vs Asuka | 2–0 | 100.00% |
| GGLEMON vs Devil Jin | 2–0 | 100.00% |
| GGLEMON vs Panda | 2–0 | 100.00% |
| GGLEMON vs Jun | 2–0 | 100.00% |
| GGLEMON vs Eddy | 2–0 | 100.00% |
| GGLEMON vs Clive | 2–0 | 100.00% |
| GGLEMON vs Hwoarang | 1–0 | 100.00% |
| GGLEMON vs Feng | 0–1 | 0.00% |
| GGLEMON vs Leo | 0–1 | 0.00% |
| GGLEMON vs Claudio | 1–0 | 100.00% |
| GGLEMON vs Lee | 1–0 | 100.00% |
| GGLEMON vs Reina | 1–0 | 100.00% |
| GGLEMON vs Azucena | 0–1 | 0.00% |
| GGLEMON vs Victor | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.