| XNapoliX vs Kazuya | 423–485 | 46.59% |
| XNapoliX vs Jin | 419–439 | 48.83% |
| XNapoliX vs Hwoarang | 451–350 | 56.30% |
| XNapoliX vs King | 344–397 | 46.42% |
| XNapoliX vs Bryan | 272–358 | 43.17% |
| XNapoliX vs Law | 252–330 | 43.30% |
| XNapoliX vs Steve | 262–245 | 51.68% |
| XNapoliX vs Reina | 247–222 | 52.67% |
| XNapoliX vs Paul | 210–256 | 45.06% |
| XNapoliX vs Lili | 251–187 | 57.31% |
| XNapoliX vs Yoshimitsu | 208–227 | 47.82% |
| XNapoliX vs Dragunov | 173–230 | 42.93% |
| XNapoliX vs Heihachi | 160–238 | 40.20% |
| XNapoliX vs Xiaoyu | 173–157 | 52.42% |
| XNapoliX vs Devil Jin | 111–199 | 35.81% |
| XNapoliX vs Fahkumram | 117–183 | 39.00% |
| XNapoliX vs Asuka | 130–167 | 43.77% |
| XNapoliX vs Armor King | 140–154 | 47.62% |
| XNapoliX vs Lee | 118–170 | 40.97% |
| XNapoliX vs Jun | 124–148 | 45.59% |
| XNapoliX vs Lars | 122–140 | 46.56% |
| XNapoliX vs Nina | 129–118 | 52.23% |
| XNapoliX vs Eddy | 105–132 | 44.30% |
| XNapoliX vs Feng | 106–128 | 45.30% |
| XNapoliX vs Azucena | 98–115 | 46.01% |
| XNapoliX vs Alisa | 98–112 | 46.67% |
| XNapoliX vs Victor | 84–96 | 46.67% |
| XNapoliX vs Leroy | 91–80 | 53.22% |
| XNapoliX vs Claudio | 69–92 | 42.86% |
| XNapoliX vs Lidia | 86–62 | 58.11% |
| XNapoliX vs Leo | 71–69 | 50.71% |
| XNapoliX vs Clive | 65–62 | 51.18% |
| XNapoliX vs Raven | 52–66 | 44.07% |
| XNapoliX vs Kuma | 58–56 | 50.88% |
| XNapoliX vs Jack-8 | 62–49 | 55.86% |
| XNapoliX vs Anna | 47–58 | 44.76% |
| XNapoliX vs Miary Zo | 38–44 | 46.34% |
| XNapoliX vs Zafina | 40–41 | 49.38% |
| XNapoliX vs Shaheen | 26–49 | 34.67% |
| XNapoliX vs Panda | 22–26 | 45.83% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.