| Lazerwave34 vs Kazuya | 166–185 | 47.29% |
| Lazerwave34 vs King | 125–180 | 40.98% |
| Lazerwave34 vs Jin | 130–164 | 44.22% |
| Lazerwave34 vs Reina | 135–126 | 51.72% |
| Lazerwave34 vs Steve | 123–125 | 49.60% |
| Lazerwave34 vs Bryan | 102–138 | 42.50% |
| Lazerwave34 vs Hwoarang | 103–119 | 46.40% |
| Lazerwave34 vs Law | 87–131 | 39.91% |
| Lazerwave34 vs Lidia | 73–97 | 42.94% |
| Lazerwave34 vs Heihachi | 79–87 | 47.59% |
| Lazerwave34 vs Asuka | 87–73 | 54.37% |
| Lazerwave34 vs Azucena | 86–69 | 55.48% |
| Lazerwave34 vs Paul | 63–82 | 43.45% |
| Lazerwave34 vs Lili | 61–69–1 | 46.92% |
| Lazerwave34 vs Lee | 67–64 | 51.15% |
| Lazerwave34 vs Eddy | 58–69 | 45.67% |
| Lazerwave34 vs Yoshimitsu | 59–67 | 46.83% |
| Lazerwave34 vs Xiaoyu | 65–58 | 52.85% |
| Lazerwave34 vs Lars | 38–85 | 30.89% |
| Lazerwave34 vs Dragunov | 49–73 | 40.16% |
| Lazerwave34 vs Jun | 58–64 | 47.54% |
| Lazerwave34 vs Victor | 58–61 | 48.74% |
| Lazerwave34 vs Leroy | 49–49 | 50.00% |
| Lazerwave34 vs Nina | 39–52 | 42.86% |
| Lazerwave34 vs Devil Jin | 33–49 | 40.24% |
| Lazerwave34 vs Feng | 35–41 | 46.05% |
| Lazerwave34 vs Alisa | 25–51 | 32.89% |
| Lazerwave34 vs Jack-8 | 23–41 | 35.94% |
| Lazerwave34 vs Claudio | 21–40 | 34.43% |
| Lazerwave34 vs Raven | 25–30 | 45.45% |
| Lazerwave34 vs Kuma | 31–23 | 57.41% |
| Lazerwave34 vs Clive | 13–37 | 26.00% |
| Lazerwave34 vs Leo | 22–20 | 52.38% |
| Lazerwave34 vs Armor King | 20–18 | 52.63% |
| Lazerwave34 vs Shaheen | 13–23 | 36.11% |
| Lazerwave34 vs Panda | 6–13 | 31.58% |
| Lazerwave34 vs Zafina | 3–11 | 21.43% |
| Lazerwave34 vs Fahkumram | 8–2 | 80.00% |
| Lazerwave34 vs Anna | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.