| Xeno_NexuS vs Kazuya | 82–116 | 41.41% |
| Xeno_NexuS vs Reina | 99–72 | 57.89% |
| Xeno_NexuS vs King | 74–86 | 46.25% |
| Xeno_NexuS vs Jin | 53–83 | 38.97% |
| Xeno_NexuS vs Dragunov | 66–61 | 51.97% |
| Xeno_NexuS vs Bryan | 51–66 | 43.59% |
| Xeno_NexuS vs Paul | 51–60 | 45.95% |
| Xeno_NexuS vs Lili | 38–69 | 35.51% |
| Xeno_NexuS vs Jun | 52–46 | 53.06% |
| Xeno_NexuS vs Asuka | 43–54 | 44.33% |
| Xeno_NexuS vs Hwoarang | 39–55 | 41.49% |
| Xeno_NexuS vs Devil Jin | 26–57 | 31.33% |
| Xeno_NexuS vs Clive | 36–43 | 45.57% |
| Xeno_NexuS vs Lidia | 31–46 | 40.26% |
| Xeno_NexuS vs Victor | 29–41 | 41.43% |
| Xeno_NexuS vs Azucena | 27–42 | 39.13% |
| Xeno_NexuS vs Yoshimitsu | 29–38 | 43.28% |
| Xeno_NexuS vs Nina | 33–32 | 50.77% |
| Xeno_NexuS vs Eddy | 15–48 | 23.81% |
| Xeno_NexuS vs Jack-8 | 21–38 | 35.59% |
| Xeno_NexuS vs Law | 24–34 | 41.38% |
| Xeno_NexuS vs Steve | 32–22 | 59.26% |
| Xeno_NexuS vs Heihachi | 18–36 | 33.33% |
| Xeno_NexuS vs Alisa | 23–27 | 46.00% |
| Xeno_NexuS vs Miary Zo | 24–23 | 51.06% |
| Xeno_NexuS vs Lars | 19–25 | 43.18% |
| Xeno_NexuS vs Armor King | 12–28 | 30.00% |
| Xeno_NexuS vs Xiaoyu | 14–25 | 35.90% |
| Xeno_NexuS vs Claudio | 10–26 | 27.78% |
| Xeno_NexuS vs Feng | 7–27 | 20.59% |
| Xeno_NexuS vs Leo | 14–20 | 41.18% |
| Xeno_NexuS vs Zafina | 15–18 | 45.45% |
| Xeno_NexuS vs Raven | 11–21 | 34.38% |
| Xeno_NexuS vs Shaheen | 10–21 | 32.26% |
| Xeno_NexuS vs Lee | 9–21 | 30.00% |
| Xeno_NexuS vs Anna | 17–12 | 58.62% |
| Xeno_NexuS vs Leroy | 9–19 | 32.14% |
| Xeno_NexuS vs Kuma | 8–14 | 36.36% |
| Xeno_NexuS vs Fahkumram | 5–14 | 26.32% |
| Xeno_NexuS vs Panda | 1–3 | 25.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.