Name history
Exp Per Battle | |
Sonic | |
The King Slayer | |
Papi Yoshi | |
Exp Per battle | |
Tekken Hero | |
Master Leroshi | |
T7DS|Kenshin | |
Master Kenshin |
Exp Per Battle vs Jin | 94–45 | 67.63% |
Exp Per Battle vs Bryan | 46–35 | 56.79% |
Exp Per Battle vs Lili | 51–24 | 68.00% |
Exp Per Battle vs Yoshimitsu | 34–32 | 51.52% |
Exp Per Battle vs Jack-8 | 36–30 | 54.55% |
Exp Per Battle vs Hwoarang | 35–30 | 53.85% |
Exp Per Battle vs King | 40–24 | 62.50% |
Exp Per Battle vs Law | 33–29 | 53.23% |
Exp Per Battle vs Steve | 40–22 | 64.52% |
Exp Per Battle vs Lars | 35–27 | 56.45% |
Exp Per Battle vs Paul | 30–31 | 49.18% |
Exp Per Battle vs Dragunov | 38–21 | 64.41% |
Exp Per Battle vs Eddy | 40–17 | 70.18% |
Exp Per Battle vs Lee | 35–20 | 63.64% |
Exp Per Battle vs Xiaoyu | 34–18 | 65.38% |
Exp Per Battle vs Kazuya | 31–21 | 59.62% |
Exp Per Battle vs Devil Jin | 27–24 | 52.94% |
Exp Per Battle vs Azucena | 26–22 | 54.17% |
Exp Per Battle vs Feng | 23–24 | 48.94% |
Exp Per Battle vs Victor | 27–19 | 58.70% |
Exp Per Battle vs Reina | 25–18 | 58.14% |
Exp Per Battle vs Raven | 28–15 | 65.12% |
Exp Per Battle vs Leroy | 25–16 | 60.98% |
Exp Per Battle vs Nina | 25–13 | 65.79% |
Exp Per Battle vs Jun | 24–14 | 63.16% |
Exp Per Battle vs Kuma | 26–10 | 72.22% |
Exp Per Battle vs Leo | 15–14 | 51.72% |
Exp Per Battle vs Alisa | 19–10 | 65.52% |
Exp Per Battle vs Asuka | 16–10 | 61.54% |
Exp Per Battle vs Claudio | 12–14 | 46.15% |
Exp Per Battle vs Clive | 8–11 | 42.11% |
Exp Per Battle vs Shaheen | 6–12 | 33.33% |
Exp Per Battle vs Zafina | 17–0 | 100.00% |
Exp Per Battle vs Panda | 8–4 | 66.67% |
Exp Per Battle vs Heihachi | 4–1 | 80.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.