| KoolAidMan vs Hwoarang | 102–73–1 | 58.29% |
| KoolAidMan vs King | 100–64–1 | 60.98% |
| KoolAidMan vs Kazuya | 85–79 | 51.83% |
| KoolAidMan vs Armor King | 71–93 | 43.29% |
| KoolAidMan vs Jin | 88–59 | 59.86% |
| KoolAidMan vs Bryan | 89–53 | 62.68% |
| KoolAidMan vs Reina | 76–63 | 54.68% |
| KoolAidMan vs Law | 70–66 | 51.47% |
| KoolAidMan vs Fahkumram | 70–66 | 51.47% |
| KoolAidMan vs Lili | 74–44 | 62.71% |
| KoolAidMan vs Paul | 63–51 | 55.26% |
| KoolAidMan vs Steve | 67–46 | 59.29% |
| KoolAidMan vs Lee | 49–53 | 48.04% |
| KoolAidMan vs Heihachi | 49–46 | 51.58% |
| KoolAidMan vs Jun | 53–40–1 | 56.99% |
| KoolAidMan vs Azucena | 56–35 | 61.54% |
| KoolAidMan vs Lars | 41–49 | 45.56% |
| KoolAidMan vs Yoshimitsu | 41–37 | 52.56% |
| KoolAidMan vs Dragunov | 36–42 | 46.15% |
| KoolAidMan vs Jack-8 | 49–24 | 67.12% |
| KoolAidMan vs Eddy | 47–26 | 64.38% |
| KoolAidMan vs Devil Jin | 39–32 | 54.93% |
| KoolAidMan vs Asuka | 44–24 | 64.71% |
| KoolAidMan vs Nina | 48–13 | 78.69% |
| KoolAidMan vs Feng | 31–29 | 51.67% |
| KoolAidMan vs Lidia | 32–27 | 54.24% |
| KoolAidMan vs Victor | 35–23 | 60.34% |
| KoolAidMan vs Leroy | 39–16 | 70.91% |
| KoolAidMan vs Anna | 27–28 | 49.09% |
| KoolAidMan vs Xiaoyu | 34–19 | 64.15% |
| KoolAidMan vs Raven | 34–18 | 65.38% |
| KoolAidMan vs Leo | 26–25 | 50.98% |
| KoolAidMan vs Miary Zo | 16–34 | 32.00% |
| KoolAidMan vs Claudio | 25–17 | 59.52% |
| KoolAidMan vs Alisa | 26–13 | 66.67% |
| KoolAidMan vs Zafina | 22–15 | 59.46% |
| KoolAidMan vs Kuma | 13–17 | 43.33% |
| KoolAidMan vs Shaheen | 16–12 | 57.14% |
| KoolAidMan vs Clive | 6–19 | 24.00% |
| KoolAidMan vs Panda | 11–9 | 55.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.