| CURBOLICOUS vs Armor King | 28–32 | 46.67% |
| CURBOLICOUS vs Kazuya | 22–30 | 42.31% |
| CURBOLICOUS vs Jin | 25–17 | 59.52% |
| CURBOLICOUS vs Reina | 26–16 | 61.90% |
| CURBOLICOUS vs Hwoarang | 27–13 | 67.50% |
| CURBOLICOUS vs Steve | 17–22 | 43.59% |
| CURBOLICOUS vs Xiaoyu | 24–14 | 63.16% |
| CURBOLICOUS vs King | 16–18 | 47.06% |
| CURBOLICOUS vs Devil Jin | 22–12 | 64.71% |
| CURBOLICOUS vs Law | 24–9 | 72.73% |
| CURBOLICOUS vs Anna | 16–16 | 50.00% |
| CURBOLICOUS vs Feng | 14–17 | 45.16% |
| CURBOLICOUS vs Azucena | 15–15 | 50.00% |
| CURBOLICOUS vs Eddy | 15–13 | 53.57% |
| CURBOLICOUS vs Yoshimitsu | 16–10 | 61.54% |
| CURBOLICOUS vs Dragunov | 11–15 | 42.31% |
| CURBOLICOUS vs Lars | 10–16 | 38.46% |
| CURBOLICOUS vs Fahkumram | 11–13 | 45.83% |
| CURBOLICOUS vs Paul | 7–15 | 31.82% |
| CURBOLICOUS vs Heihachi | 11–11 | 50.00% |
| CURBOLICOUS vs Bryan | 13–8 | 61.90% |
| CURBOLICOUS vs Leroy | 12–9 | 57.14% |
| CURBOLICOUS vs Asuka | 9–11 | 45.00% |
| CURBOLICOUS vs Leo | 12–8 | 60.00% |
| CURBOLICOUS vs Alisa | 9–10 | 47.37% |
| CURBOLICOUS vs Lili | 13–5 | 72.22% |
| CURBOLICOUS vs Jun | 13–5 | 72.22% |
| CURBOLICOUS vs Nina | 9–7 | 56.25% |
| CURBOLICOUS vs Lee | 8–6 | 57.14% |
| CURBOLICOUS vs Claudio | 6–7 | 46.15% |
| CURBOLICOUS vs Clive | 7–6 | 53.85% |
| CURBOLICOUS vs Victor | 6–6 | 50.00% |
| CURBOLICOUS vs Raven | 7–5 | 58.33% |
| CURBOLICOUS vs Lidia | 9–2 | 81.82% |
| CURBOLICOUS vs Jack-8 | 5–5 | 50.00% |
| CURBOLICOUS vs Shaheen | 4–3 | 57.14% |
| CURBOLICOUS vs Zafina | 4–2 | 66.67% |
| CURBOLICOUS vs Miary Zo | 3–3 | 50.00% |
| CURBOLICOUS vs Kuma | 2–1 | 66.67% |
| CURBOLICOUS vs Panda | 0–2 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.