| CallmeVen vs Kazuya | 179–114 | 61.09% |
| CallmeVen vs Jin | 128–113 | 53.11% |
| CallmeVen vs Bryan | 117–87 | 57.35% |
| CallmeVen vs Heihachi | 116–66 | 63.74% |
| CallmeVen vs Hwoarang | 76–81 | 48.41% |
| CallmeVen vs Dragunov | 82–71 | 53.59% |
| CallmeVen vs Reina | 85–63 | 57.43% |
| CallmeVen vs Armor King | 82–59 | 58.16% |
| CallmeVen vs King | 67–48 | 58.26% |
| CallmeVen vs Paul | 65–49 | 57.02% |
| CallmeVen vs Steve | 56–58 | 49.12% |
| CallmeVen vs Yoshimitsu | 70–43 | 61.95% |
| CallmeVen vs Law | 68–37 | 64.76% |
| CallmeVen vs Lars | 64–41 | 60.95% |
| CallmeVen vs Asuka | 50–37 | 57.47% |
| CallmeVen vs Clive | 52–35 | 59.77% |
| CallmeVen vs Lili | 59–24 | 71.08% |
| CallmeVen vs Feng | 48–30 | 61.54% |
| CallmeVen vs Lee | 41–35 | 53.95% |
| CallmeVen vs Lidia | 44–31 | 58.67% |
| CallmeVen vs Devil Jin | 45–29 | 60.81% |
| CallmeVen vs Victor | 40–30 | 57.14% |
| CallmeVen vs Nina | 35–30 | 53.85% |
| CallmeVen vs Xiaoyu | 41–23 | 64.06% |
| CallmeVen vs Azucena | 30–28 | 51.72% |
| CallmeVen vs Claudio | 22–30 | 42.31% |
| CallmeVen vs Jun | 25–27 | 48.08% |
| CallmeVen vs Jack-8 | 25–26 | 49.02% |
| CallmeVen vs Raven | 26–23 | 53.06% |
| CallmeVen vs Leo | 22–26 | 45.83% |
| CallmeVen vs Eddy | 31–17 | 64.58% |
| CallmeVen vs Leroy | 20–23 | 46.51% |
| CallmeVen vs Alisa | 27–14 | 65.85% |
| CallmeVen vs Shaheen | 24–17 | 58.54% |
| CallmeVen vs Zafina | 24–16 | 60.00% |
| CallmeVen vs Miary Zo | 26–13 | 66.67% |
| CallmeVen vs Anna | 21–15 | 58.33% |
| CallmeVen vs Kuma | 13–11 | 54.17% |
| CallmeVen vs Fahkumram | 0–11 | 0.00% |
| CallmeVen vs Panda | 4–3 | 57.14% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.