| GHOSTSESKY vs King | 98–180 | 35.25% |
| GHOSTSESKY vs Jin | 91–182 | 33.33% |
| GHOSTSESKY vs Hwoarang | 72–155 | 31.72% |
| GHOSTSESKY vs Law | 89–131 | 40.45% |
| GHOSTSESKY vs Steve | 77–126 | 37.93% |
| GHOSTSESKY vs Kazuya | 68–128 | 34.69% |
| GHOSTSESKY vs Bryan | 60–69 | 46.51% |
| GHOSTSESKY vs Reina | 53–71 | 42.74% |
| GHOSTSESKY vs Paul | 33–81 | 28.95% |
| GHOSTSESKY vs Eddy | 35–69 | 33.65% |
| GHOSTSESKY vs Yoshimitsu | 28–73 | 27.72% |
| GHOSTSESKY vs Lili | 33–68 | 32.67% |
| GHOSTSESKY vs Armor King | 37–61 | 37.76% |
| GHOSTSESKY vs Miary Zo | 36–52 | 40.91% |
| GHOSTSESKY vs Azucena | 22–62 | 26.19% |
| GHOSTSESKY vs Jun | 28–55 | 33.73% |
| GHOSTSESKY vs Heihachi | 28–55 | 33.73% |
| GHOSTSESKY vs Clive | 33–50 | 39.76% |
| GHOSTSESKY vs Dragunov | 32–49 | 39.51% |
| GHOSTSESKY vs Lars | 25–56 | 30.86% |
| GHOSTSESKY vs Asuka | 20–60 | 25.00% |
| GHOSTSESKY vs Devil Jin | 32–47 | 40.51% |
| GHOSTSESKY vs Victor | 25–52 | 32.47% |
| GHOSTSESKY vs Fahkumram | 28–49 | 36.36% |
| GHOSTSESKY vs Jack-8 | 28–37 | 43.08% |
| GHOSTSESKY vs Alisa | 20–45 | 30.77% |
| GHOSTSESKY vs Xiaoyu | 21–38 | 35.59% |
| GHOSTSESKY vs Lee | 11–46 | 19.30% |
| GHOSTSESKY vs Feng | 18–35 | 33.96% |
| GHOSTSESKY vs Nina | 14–39 | 26.42% |
| GHOSTSESKY vs Lidia | 22–24 | 47.83% |
| GHOSTSESKY vs Anna | 22–23 | 48.89% |
| GHOSTSESKY vs Leroy | 17–23 | 42.50% |
| GHOSTSESKY vs Claudio | 6–25 | 19.35% |
| GHOSTSESKY vs Leo | 11–13 | 45.83% |
| GHOSTSESKY vs Zafina | 7–17 | 29.17% |
| GHOSTSESKY vs Raven | 10–12 | 45.45% |
| GHOSTSESKY vs Panda | 5–15 | 25.00% |
| GHOSTSESKY vs Kuma | 5–12 | 29.41% |
| GHOSTSESKY vs Shaheen | 8–8 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.