Name history
| CANEM0Rl | |
| Go2is | |
| 폭력폭력쓸까어 | |
| Magic Flute | |
| GIDO | |
| 믿음의 무나리오 | |
| DRX Knee | |
| T1 G.O.A.T | |
| T1 GOAT | |
| 레이나하면 우울해지는 기세 | |
| 대 상 혁 |
| CANEM0Rl vs Kazuya | 80–19 | 80.81% |
| CANEM0Rl vs Hwoarang | 55–17 | 76.39% |
| CANEM0Rl vs King | 40–28 | 58.82% |
| CANEM0Rl vs Bryan | 49–19 | 72.06% |
| CANEM0Rl vs Dragunov | 45–13 | 77.59% |
| CANEM0Rl vs Jin | 46–7 | 86.79% |
| CANEM0Rl vs Paul | 43–3 | 93.48% |
| CANEM0Rl vs Reina | 32–13 | 71.11% |
| CANEM0Rl vs Steve | 34–9 | 79.07% |
| CANEM0Rl vs Heihachi | 30–13 | 69.77% |
| CANEM0Rl vs Lili | 22–16 | 57.89% |
| CANEM0Rl vs Victor | 30–8 | 78.95% |
| CANEM0Rl vs Yoshimitsu | 32–5 | 86.49% |
| CANEM0Rl vs Lidia | 25–12 | 67.57% |
| CANEM0Rl vs Feng | 29–5 | 85.29% |
| CANEM0Rl vs Fahkumram | 23–10 | 69.70% |
| CANEM0Rl vs Law | 21–7 | 75.00% |
| CANEM0Rl vs Asuka | 19–9 | 67.86% |
| CANEM0Rl vs Devil Jin | 20–7 | 74.07% |
| CANEM0Rl vs Alisa | 20–6 | 76.92% |
| CANEM0Rl vs Claudio | 22–2 | 91.67% |
| CANEM0Rl vs Jun | 18–6 | 75.00% |
| CANEM0Rl vs Xiaoyu | 13–7 | 65.00% |
| CANEM0Rl vs Nina | 14–6 | 70.00% |
| CANEM0Rl vs Anna | 6–11 | 35.29% |
| CANEM0Rl vs Jack-8 | 14–1 | 93.33% |
| CANEM0Rl vs Azucena | 11–3 | 78.57% |
| CANEM0Rl vs Lee | 11–2 | 84.62% |
| CANEM0Rl vs Lars | 10–2 | 83.33% |
| CANEM0Rl vs Raven | 8–3 | 72.73% |
| CANEM0Rl vs Shaheen | 8–1 | 88.89% |
| CANEM0Rl vs Kuma | 5–3 | 62.50% |
| CANEM0Rl vs Zafina | 7–1 | 87.50% |
| CANEM0Rl vs Leo | 6–1 | 85.71% |
| CANEM0Rl vs Eddy | 6–1 | 85.71% |
| CANEM0Rl vs Panda | 4–2 | 66.67% |
| CANEM0Rl vs Leroy | 5–1 | 83.33% |
| CANEM0Rl vs Clive | 0–3 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.