Name history
| Don't Be Scared | |
| Run Away Punk | |
| BBL Backshots | |
| GMaster Of Crip | |
| Rio D Loche |
| Don't Be Scared vs Kazuya | 70–76 | 47.95% |
| Don't Be Scared vs Jin | 63–80 | 44.06% |
| Don't Be Scared vs King | 52–61 | 46.02% |
| Don't Be Scared vs Bryan | 51–55 | 48.11% |
| Don't Be Scared vs Law | 42–51 | 45.16% |
| Don't Be Scared vs Dragunov | 37–50 | 42.53% |
| Don't Be Scared vs Steve | 39–44 | 46.99% |
| Don't Be Scared vs Hwoarang | 33–49 | 40.24% |
| Don't Be Scared vs Reina | 32–43 | 42.67% |
| Don't Be Scared vs Eddy | 39–33 | 54.17% |
| Don't Be Scared vs Paul | 23–41 | 35.94% |
| Don't Be Scared vs Lili | 20–42 | 32.26% |
| Don't Be Scared vs Azucena | 36–26 | 58.06% |
| Don't Be Scared vs Lee | 24–28 | 46.15% |
| Don't Be Scared vs Asuka | 26–23 | 53.06% |
| Don't Be Scared vs Xiaoyu | 30–17 | 63.83% |
| Don't Be Scared vs Lars | 23–24 | 48.94% |
| Don't Be Scared vs Yoshimitsu | 17–26 | 39.53% |
| Don't Be Scared vs Devil Jin | 21–22 | 48.84% |
| Don't Be Scared vs Lidia | 23–20 | 53.49% |
| Don't Be Scared vs Feng | 20–22 | 47.62% |
| Don't Be Scared vs Jun | 19–22 | 46.34% |
| Don't Be Scared vs Victor | 16–25 | 39.02% |
| Don't Be Scared vs Leo | 18–21 | 46.15% |
| Don't Be Scared vs Alisa | 19–20 | 48.72% |
| Don't Be Scared vs Claudio | 12–26 | 31.58% |
| Don't Be Scared vs Jack-8 | 19–18 | 51.35% |
| Don't Be Scared vs Nina | 18–19 | 48.65% |
| Don't Be Scared vs Kuma | 17–16 | 51.52% |
| Don't Be Scared vs Raven | 12–20 | 37.50% |
| Don't Be Scared vs Leroy | 12–12 | 50.00% |
| Don't Be Scared vs Zafina | 2–8 | 20.00% |
| Don't Be Scared vs Shaheen | 5–3 | 62.50% |
| Don't Be Scared vs Panda | 1–5 | 16.67% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.