| NICOLAS FLAMEL vs King | 13–16 | 44.83% |
| NICOLAS FLAMEL vs Dragunov | 11–12 | 47.83% |
| NICOLAS FLAMEL vs Hwoarang | 4–10 | 28.57% |
| NICOLAS FLAMEL vs Reina | 10–4 | 71.43% |
| NICOLAS FLAMEL vs Jin | 4–9 | 30.77% |
| NICOLAS FLAMEL vs Lili | 5–8 | 38.46% |
| NICOLAS FLAMEL vs Shaheen | 3–10 | 23.08% |
| NICOLAS FLAMEL vs Eddy | 1–11 | 8.33% |
| NICOLAS FLAMEL vs Law | 1–10 | 9.09% |
| NICOLAS FLAMEL vs Steve | 3–8 | 27.27% |
| NICOLAS FLAMEL vs Victor | 3–8 | 27.27% |
| NICOLAS FLAMEL vs Fahkumram | 4–7 | 36.36% |
| NICOLAS FLAMEL vs Yoshimitsu | 4–5 | 44.44% |
| NICOLAS FLAMEL vs Raven | 5–4 | 55.56% |
| NICOLAS FLAMEL vs Bryan | 3–5 | 37.50% |
| NICOLAS FLAMEL vs Jun | 2–6 | 25.00% |
| NICOLAS FLAMEL vs Lidia | 1–7 | 12.50% |
| NICOLAS FLAMEL vs Kazuya | 1–6 | 14.29% |
| NICOLAS FLAMEL vs Feng | 3–4 | 42.86% |
| NICOLAS FLAMEL vs Alisa | 1–6 | 14.29% |
| NICOLAS FLAMEL vs Zafina | 3–4 | 42.86% |
| NICOLAS FLAMEL vs Azucena | 1–6 | 14.29% |
| NICOLAS FLAMEL vs Devil Jin | 3–3 | 50.00% |
| NICOLAS FLAMEL vs Leroy | 3–3 | 50.00% |
| NICOLAS FLAMEL vs Lars | 2–3 | 40.00% |
| NICOLAS FLAMEL vs Heihachi | 2–3 | 40.00% |
| NICOLAS FLAMEL vs Miary Zo | 0–5 | 0.00% |
| NICOLAS FLAMEL vs Paul | 2–2 | 50.00% |
| NICOLAS FLAMEL vs Xiaoyu | 0–4 | 0.00% |
| NICOLAS FLAMEL vs Nina | 0–4 | 0.00% |
| NICOLAS FLAMEL vs Lee | 2–2 | 50.00% |
| NICOLAS FLAMEL vs Kuma | 0–4 | 0.00% |
| NICOLAS FLAMEL vs Clive | 2–2 | 50.00% |
| NICOLAS FLAMEL vs Claudio | 0–3 | 0.00% |
| NICOLAS FLAMEL vs Armor King | 0–3 | 0.00% |
| NICOLAS FLAMEL vs Panda | 1–1 | 50.00% |
| NICOLAS FLAMEL vs Asuka | 0–1 | 0.00% |
| NICOLAS FLAMEL vs Anna | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.