| GigaThunder vs Reina | 91–79 | 53.53% |
| GigaThunder vs King | 83–85 | 49.40% |
| GigaThunder vs Kazuya | 69–94 | 42.33% |
| GigaThunder vs Jin | 67–75 | 47.18% |
| GigaThunder vs Dragunov | 71–66 | 51.82% |
| GigaThunder vs Azucena | 56–68 | 45.16% |
| GigaThunder vs Bryan | 48–62 | 43.64% |
| GigaThunder vs Law | 40–68 | 37.04% |
| GigaThunder vs Paul | 48–55 | 46.60% |
| GigaThunder vs Steve | 41–54 | 43.16% |
| GigaThunder vs Lee | 43–49 | 46.74% |
| GigaThunder vs Jun | 47–41 | 53.41% |
| GigaThunder vs Hwoarang | 41–43 | 48.81% |
| GigaThunder vs Lili | 35–49 | 41.67% |
| GigaThunder vs Yoshimitsu | 37–43 | 46.25% |
| GigaThunder vs Xiaoyu | 39–38 | 50.65% |
| GigaThunder vs Lars | 40–35 | 53.33% |
| GigaThunder vs Lidia | 26–44 | 37.14% |
| GigaThunder vs Feng | 37–30 | 55.22% |
| GigaThunder vs Nina | 26–40 | 39.39% |
| GigaThunder vs Heihachi | 29–33 | 46.77% |
| GigaThunder vs Victor | 32–26 | 55.17% |
| GigaThunder vs Leo | 30–27 | 52.63% |
| GigaThunder vs Asuka | 23–28 | 45.10% |
| GigaThunder vs Eddy | 21–28 | 42.86% |
| GigaThunder vs Jack-8 | 16–32 | 33.33% |
| GigaThunder vs Devil Jin | 19–29 | 39.58% |
| GigaThunder vs Alisa | 22–24 | 47.83% |
| GigaThunder vs Clive | 25–20 | 55.56% |
| GigaThunder vs Leroy | 24–16 | 60.00% |
| GigaThunder vs Raven | 19–21 | 47.50% |
| GigaThunder vs Shaheen | 13–20 | 39.39% |
| GigaThunder vs Kuma | 11–15 | 42.31% |
| GigaThunder vs Claudio | 12–11 | 52.17% |
| GigaThunder vs Zafina | 15–7 | 68.18% |
| GigaThunder vs Anna | 2–10 | 16.67% |
| GigaThunder vs Armor King | 4–4 | 50.00% |
| GigaThunder vs Panda | 2–5 | 28.57% |
| GigaThunder vs Fahkumram | 5–1 | 83.33% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.