| HollowGetsuga vs King | 20–29 | 40.82% |
| HollowGetsuga vs Jin | 11–25 | 30.56% |
| HollowGetsuga vs Hwoarang | 10–25 | 28.57% |
| HollowGetsuga vs Reina | 17–12 | 58.62% |
| HollowGetsuga vs Kazuya | 11–17 | 39.29% |
| HollowGetsuga vs Steve | 14–14 | 50.00% |
| HollowGetsuga vs Dragunov | 11–16 | 40.74% |
| HollowGetsuga vs Jun | 8–16 | 33.33% |
| HollowGetsuga vs Azucena | 12–12 | 50.00% |
| HollowGetsuga vs Anna | 7–14 | 33.33% |
| HollowGetsuga vs Bryan | 8–11 | 42.11% |
| HollowGetsuga vs Lili | 11–8 | 57.89% |
| HollowGetsuga vs Eddy | 6–13 | 31.58% |
| HollowGetsuga vs Lars | 9–8 | 52.94% |
| HollowGetsuga vs Law | 10–6 | 62.50% |
| HollowGetsuga vs Yoshimitsu | 5–11 | 31.25% |
| HollowGetsuga vs Heihachi | 6–8 | 42.86% |
| HollowGetsuga vs Leo | 8–5 | 61.54% |
| HollowGetsuga vs Clive | 1–12 | 7.69% |
| HollowGetsuga vs Lee | 9–3 | 75.00% |
| HollowGetsuga vs Leroy | 1–10 | 9.09% |
| HollowGetsuga vs Armor King | 2–8 | 20.00% |
| HollowGetsuga vs Xiaoyu | 6–3 | 66.67% |
| HollowGetsuga vs Jack-8 | 3–6 | 33.33% |
| HollowGetsuga vs Alisa | 4–5 | 44.44% |
| HollowGetsuga vs Paul | 4–4 | 50.00% |
| HollowGetsuga vs Asuka | 2–6 | 25.00% |
| HollowGetsuga vs Victor | 5–3 | 62.50% |
| HollowGetsuga vs Nina | 1–6 | 14.29% |
| HollowGetsuga vs Devil Jin | 2–4 | 33.33% |
| HollowGetsuga vs Raven | 2–3 | 40.00% |
| HollowGetsuga vs Lidia | 1–4 | 20.00% |
| HollowGetsuga vs Feng | 1–3 | 25.00% |
| HollowGetsuga vs Fahkumram | 0–4 | 0.00% |
| HollowGetsuga vs Claudio | 1–2 | 33.33% |
| HollowGetsuga vs Kuma | 1–2 | 33.33% |
| HollowGetsuga vs Zafina | 0–3 | 0.00% |
| HollowGetsuga vs Shaheen | 0–1 | 0.00% |
| HollowGetsuga vs Miary Zo | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.