| Block Spammer vs King | 85–57 | 59.86% |
| Block Spammer vs Kazuya | 91–48 | 65.47% |
| Block Spammer vs Bryan | 88–34 | 72.13% |
| Block Spammer vs Dragunov | 70–52 | 57.38% |
| Block Spammer vs Law | 69–50 | 57.98% |
| Block Spammer vs Reina | 73–39 | 65.18% |
| Block Spammer vs Devil Jin | 55–48 | 53.40% |
| Block Spammer vs Steve | 60–40 | 60.00% |
| Block Spammer vs Jin | 59–39 | 60.20% |
| Block Spammer vs Hwoarang | 59–37 | 61.46% |
| Block Spammer vs Lee | 64–29 | 68.82% |
| Block Spammer vs Lidia | 42–35 | 54.55% |
| Block Spammer vs Yoshimitsu | 48–26 | 64.86% |
| Block Spammer vs Lili | 47–23 | 67.14% |
| Block Spammer vs Nina | 34–26 | 56.67% |
| Block Spammer vs Zafina | 29–30 | 49.15% |
| Block Spammer vs Fahkumram | 37–19 | 66.07% |
| Block Spammer vs Asuka | 24–31 | 43.64% |
| Block Spammer vs Jun | 28–25 | 52.83% |
| Block Spammer vs Paul | 34–17 | 66.67% |
| Block Spammer vs Jack-8 | 28–21 | 57.14% |
| Block Spammer vs Claudio | 26–22 | 54.17% |
| Block Spammer vs Alisa | 34–13 | 72.34% |
| Block Spammer vs Leroy | 32–12 | 72.73% |
| Block Spammer vs Victor | 24–20 | 54.55% |
| Block Spammer vs Feng | 21–21 | 50.00% |
| Block Spammer vs Lars | 21–20 | 51.22% |
| Block Spammer vs Azucena | 19–21 | 47.50% |
| Block Spammer vs Leo | 20–14 | 58.82% |
| Block Spammer vs Raven | 23–10 | 69.70% |
| Block Spammer vs Shaheen | 14–18 | 43.75% |
| Block Spammer vs Kuma | 16–16 | 50.00% |
| Block Spammer vs Xiaoyu | 16–14 | 53.33% |
| Block Spammer vs Eddy | 9–11 | 45.00% |
| Block Spammer vs Heihachi | 14–4 | 77.78% |
| Block Spammer vs Clive | 11–6 | 64.71% |
| Block Spammer vs Panda | 8–5 | 61.54% |
| Block Spammer vs Anna | 5–3 | 62.50% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.