| chronoxgoon vs King | 41–65 | 38.68% |
| chronoxgoon vs Kazuya | 32–34 | 48.48% |
| chronoxgoon vs Reina | 43–21 | 67.19% |
| chronoxgoon vs Bryan | 25–21 | 54.35% |
| chronoxgoon vs Jin | 20–25 | 44.44% |
| chronoxgoon vs Steve | 17–26 | 39.53% |
| chronoxgoon vs Eddy | 19–20 | 48.72% |
| chronoxgoon vs Hwoarang | 18–17 | 51.43% |
| chronoxgoon vs Paul | 12–22 | 35.29% |
| chronoxgoon vs Dragunov | 14–19 | 42.42% |
| chronoxgoon vs Heihachi | 12–21 | 36.36% |
| chronoxgoon vs Yoshimitsu | 15–17 | 46.88% |
| chronoxgoon vs Clive | 9–22 | 29.03% |
| chronoxgoon vs Fahkumram | 13–17 | 43.33% |
| chronoxgoon vs Lidia | 11–18 | 37.93% |
| chronoxgoon vs Law | 13–15 | 46.43% |
| chronoxgoon vs Lee | 12–15 | 44.44% |
| chronoxgoon vs Jun | 14–13 | 51.85% |
| chronoxgoon vs Lili | 7–18 | 28.00% |
| chronoxgoon vs Armor King | 7–16 | 30.43% |
| chronoxgoon vs Claudio | 7–14 | 33.33% |
| chronoxgoon vs Azucena | 11–9 | 55.00% |
| chronoxgoon vs Xiaoyu | 8–10 | 44.44% |
| chronoxgoon vs Victor | 6–11 | 35.29% |
| chronoxgoon vs Lars | 3–13 | 18.75% |
| chronoxgoon vs Leo | 7–7 | 50.00% |
| chronoxgoon vs Leroy | 6–8 | 42.86% |
| chronoxgoon vs Asuka | 9–4 | 69.23% |
| chronoxgoon vs Feng | 4–8 | 33.33% |
| chronoxgoon vs Devil Jin | 7–4 | 63.64% |
| chronoxgoon vs Alisa | 4–6 | 40.00% |
| chronoxgoon vs Anna | 2–8 | 20.00% |
| chronoxgoon vs Raven | 3–5 | 37.50% |
| chronoxgoon vs Kuma | 4–3 | 57.14% |
| chronoxgoon vs Shaheen | 4–1 | 80.00% |
| chronoxgoon vs Nina | 0–5 | 0.00% |
| chronoxgoon vs Miary Zo | 0–5 | 0.00% |
| chronoxgoon vs Jack-8 | 0–4 | 0.00% |
| chronoxgoon vs Zafina | 1–3 | 25.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.