| Aestheticism vs Kazuya | 34–28 | 54.84% |
| Aestheticism vs Reina | 32–22 | 59.26% |
| Aestheticism vs Dragunov | 25–26 | 49.02% |
| Aestheticism vs King | 18–29 | 38.30% |
| Aestheticism vs Hwoarang | 26–19 | 57.78% |
| Aestheticism vs Paul | 20–20 | 50.00% |
| Aestheticism vs Jin | 24–15 | 61.54% |
| Aestheticism vs Heihachi | 19–18 | 51.35% |
| Aestheticism vs Asuka | 24–12 | 66.67% |
| Aestheticism vs Lidia | 13–17 | 43.33% |
| Aestheticism vs Bryan | 20–9 | 68.97% |
| Aestheticism vs Steve | 16–13 | 55.17% |
| Aestheticism vs Lili | 12–15 | 44.44% |
| Aestheticism vs Law | 8–18 | 30.77% |
| Aestheticism vs Victor | 15–11 | 57.69% |
| Aestheticism vs Yoshimitsu | 15–10 | 60.00% |
| Aestheticism vs Jun | 10–14 | 41.67% |
| Aestheticism vs Devil Jin | 12–8 | 60.00% |
| Aestheticism vs Alisa | 5–14 | 26.32% |
| Aestheticism vs Feng | 11–5 | 68.75% |
| Aestheticism vs Leo | 12–4 | 75.00% |
| Aestheticism vs Lee | 4–12 | 25.00% |
| Aestheticism vs Xiaoyu | 7–7 | 50.00% |
| Aestheticism vs Azucena | 8–6 | 57.14% |
| Aestheticism vs Leroy | 4–8 | 33.33% |
| Aestheticism vs Eddy | 4–7 | 36.36% |
| Aestheticism vs Nina | 3–4 | 42.86% |
| Aestheticism vs Fahkumram | 4–3 | 57.14% |
| Aestheticism vs Jack-8 | 4–2 | 66.67% |
| Aestheticism vs Lars | 4–2 | 66.67% |
| Aestheticism vs Kuma | 5–1 | 83.33% |
| Aestheticism vs Armor King | 3–3 | 50.00% |
| Aestheticism vs Shaheen | 1–4 | 20.00% |
| Aestheticism vs Zafina | 1–4 | 20.00% |
| Aestheticism vs Raven | 2–3 | 40.00% |
| Aestheticism vs Claudio | 2–2 | 50.00% |
| Aestheticism vs Panda | 2–2 | 50.00% |
| Aestheticism vs Clive | 0–3 | 0.00% |
| Aestheticism vs Anna | 2–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.