| Lil_Toshin vs Kazuya | 172–145 | 54.26% |
| Lil_Toshin vs Jin | 181–96 | 65.34% |
| Lil_Toshin vs Heihachi | 128–133 | 49.04% |
| Lil_Toshin vs Bryan | 152–103 | 59.61% |
| Lil_Toshin vs King | 133–83 | 61.57% |
| Lil_Toshin vs Reina | 93–106 | 46.73% |
| Lil_Toshin vs Law | 102–79 | 56.35% |
| Lil_Toshin vs Lidia | 72–68 | 51.43% |
| Lil_Toshin vs Steve | 87–52 | 62.59% |
| Lil_Toshin vs Dragunov | 67–71 | 48.55% |
| Lil_Toshin vs Hwoarang | 73–53 | 57.94% |
| Lil_Toshin vs Devil Jin | 66–59 | 52.80% |
| Lil_Toshin vs Paul | 54–59 | 47.79% |
| Lil_Toshin vs Asuka | 56–48 | 53.85% |
| Lil_Toshin vs Jun | 57–36 | 61.29% |
| Lil_Toshin vs Eddy | 64–28 | 69.57% |
| Lil_Toshin vs Yoshimitsu | 48–43 | 52.75% |
| Lil_Toshin vs Lars | 53–35 | 60.23% |
| Lil_Toshin vs Lee | 38–47 | 44.71% |
| Lil_Toshin vs Azucena | 54–31 | 63.53% |
| Lil_Toshin vs Lili | 40–41 | 49.38% |
| Lil_Toshin vs Xiaoyu | 39–36 | 52.00% |
| Lil_Toshin vs Nina | 42–33 | 56.00% |
| Lil_Toshin vs Armor King | 37–34 | 52.11% |
| Lil_Toshin vs Feng | 39–28 | 58.21% |
| Lil_Toshin vs Leroy | 30–31 | 49.18% |
| Lil_Toshin vs Claudio | 28–19 | 59.57% |
| Lil_Toshin vs Jack-8 | 23–23 | 50.00% |
| Lil_Toshin vs Alisa | 24–20 | 54.55% |
| Lil_Toshin vs Raven | 15–25 | 37.50% |
| Lil_Toshin vs Clive | 13–21 | 38.24% |
| Lil_Toshin vs Leo | 13–19 | 40.62% |
| Lil_Toshin vs Kuma | 13–17 | 43.33% |
| Lil_Toshin vs Anna | 15–11 | 57.69% |
| Lil_Toshin vs Victor | 9–16 | 36.00% |
| Lil_Toshin vs Zafina | 10–13 | 43.48% |
| Lil_Toshin vs Shaheen | 11–9 | 55.00% |
| Lil_Toshin vs Fahkumram | 7–11 | 38.89% |
| Lil_Toshin vs Panda | 6–5 | 54.55% |
| Lil_Toshin vs Miary Zo | 1–2 | 33.33% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.