| DarkWolf232 vs Jin | 62–38 | 62.00% |
| DarkWolf232 vs Lars | 50–44 | 53.19% |
| DarkWolf232 vs King | 62–28 | 68.89% |
| DarkWolf232 vs Armor King | 52–29 | 64.20% |
| DarkWolf232 vs Paul | 51–27 | 65.38% |
| DarkWolf232 vs Kazuya | 60–17 | 77.92% |
| DarkWolf232 vs Hwoarang | 47–28 | 62.67% |
| DarkWolf232 vs Fahkumram | 47–25 | 65.28% |
| DarkWolf232 vs Steve | 42–27 | 60.87% |
| DarkWolf232 vs Bryan | 42–23 | 64.62% |
| DarkWolf232 vs Law | 40–23 | 63.49% |
| DarkWolf232 vs Dragunov | 33–26 | 55.93% |
| DarkWolf232 vs Reina | 28–31 | 47.46% |
| DarkWolf232 vs Lili | 34–19 | 64.15% |
| DarkWolf232 vs Clive | 32–19 | 62.75% |
| DarkWolf232 vs Anna | 25–23 | 52.08% |
| DarkWolf232 vs Victor | 29–14 | 67.44% |
| DarkWolf232 vs Xiaoyu | 28–12 | 70.00% |
| DarkWolf232 vs Lidia | 16–22 | 42.11% |
| DarkWolf232 vs Devil Jin | 27–8 | 77.14% |
| DarkWolf232 vs Lee | 24–11 | 68.57% |
| DarkWolf232 vs Azucena | 17–18 | 48.57% |
| DarkWolf232 vs Jun | 20–13 | 60.61% |
| DarkWolf232 vs Eddy | 21–10 | 67.74% |
| DarkWolf232 vs Leroy | 23–6 | 79.31% |
| DarkWolf232 vs Raven | 15–14 | 51.72% |
| DarkWolf232 vs Yoshimitsu | 21–7 | 75.00% |
| DarkWolf232 vs Asuka | 18–9 | 66.67% |
| DarkWolf232 vs Heihachi | 18–8 | 69.23% |
| DarkWolf232 vs Shaheen | 11–9 | 55.00% |
| DarkWolf232 vs Jack-8 | 13–6 | 68.42% |
| DarkWolf232 vs Feng | 13–6 | 68.42% |
| DarkWolf232 vs Alisa | 13–5 | 72.22% |
| DarkWolf232 vs Nina | 9–9 | 50.00% |
| DarkWolf232 vs Claudio | 8–5 | 61.54% |
| DarkWolf232 vs Zafina | 8–4 | 66.67% |
| DarkWolf232 vs Kuma | 4–6 | 40.00% |
| DarkWolf232 vs Leo | 3–4 | 42.86% |
| DarkWolf232 vs Miary Zo | 1–5 | 16.67% |
| DarkWolf232 vs Panda | 4–1 | 80.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.