| LarryLynx vs Kazuya | 116–109 | 51.56% |
| LarryLynx vs Jin | 113–101 | 52.80% |
| LarryLynx vs Bryan | 109–99 | 52.40% |
| LarryLynx vs Hwoarang | 98–85 | 53.55% |
| LarryLynx vs Dragunov | 88–90 | 49.44% |
| LarryLynx vs Reina | 99–70 | 58.58% |
| LarryLynx vs King | 83–85 | 49.40% |
| LarryLynx vs Steve | 83–63 | 56.85% |
| LarryLynx vs Heihachi | 70–72 | 49.30% |
| LarryLynx vs Paul | 71–70 | 50.35% |
| LarryLynx vs Yoshimitsu | 66–75 | 46.81% |
| LarryLynx vs Lili | 61–66 | 48.03% |
| LarryLynx vs Lee | 61–61 | 50.00% |
| LarryLynx vs Xiaoyu | 68–53 | 56.20% |
| LarryLynx vs Devil Jin | 40–78 | 33.90% |
| LarryLynx vs Law | 54–53 | 50.47% |
| LarryLynx vs Feng | 47–49 | 48.96% |
| LarryLynx vs Jun | 47–39 | 54.65% |
| LarryLynx vs Azucena | 46–39 | 54.12% |
| LarryLynx vs Lars | 49–34 | 59.04% |
| LarryLynx vs Asuka | 33–47 | 41.25% |
| LarryLynx vs Jack-8 | 47–31 | 60.26% |
| LarryLynx vs Nina | 32–43 | 42.67% |
| LarryLynx vs Alisa | 30–34 | 46.88% |
| LarryLynx vs Fahkumram | 30–34 | 46.88% |
| LarryLynx vs Eddy | 32–31 | 50.79% |
| LarryLynx vs Raven | 27–29 | 48.21% |
| LarryLynx vs Armor King | 22–28 | 44.00% |
| LarryLynx vs Victor | 24–25 | 48.98% |
| LarryLynx vs Leo | 27–20 | 57.45% |
| LarryLynx vs Anna | 20–27 | 42.55% |
| LarryLynx vs Claudio | 16–28 | 36.36% |
| LarryLynx vs Leroy | 20–23 | 46.51% |
| LarryLynx vs Clive | 19–24 | 44.19% |
| LarryLynx vs Lidia | 18–23 | 43.90% |
| LarryLynx vs Kuma | 14–13 | 51.85% |
| LarryLynx vs Shaheen | 14–11 | 56.00% |
| LarryLynx vs Zafina | 12–13 | 48.00% |
| LarryLynx vs Miary Zo | 10–7 | 58.82% |
| LarryLynx vs Panda | 3–6 | 33.33% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.