| EdgiestNameEver vs King | 21–51 | 29.17% |
| EdgiestNameEver vs Steve | 25–34 | 42.37% |
| EdgiestNameEver vs Jin | 27–27 | 50.00% |
| EdgiestNameEver vs Kazuya | 29–25 | 53.70% |
| EdgiestNameEver vs Bryan | 18–34 | 34.62% |
| EdgiestNameEver vs Heihachi | 16–31 | 34.04% |
| EdgiestNameEver vs Hwoarang | 17–28 | 37.78% |
| EdgiestNameEver vs Reina | 16–21 | 43.24% |
| EdgiestNameEver vs Paul | 16–12 | 57.14% |
| EdgiestNameEver vs Yoshimitsu | 11–17 | 39.29% |
| EdgiestNameEver vs Lili | 11–16 | 40.74% |
| EdgiestNameEver vs Dragunov | 11–13 | 45.83% |
| EdgiestNameEver vs Nina | 8–14 | 36.36% |
| EdgiestNameEver vs Eddy | 12–10 | 54.55% |
| EdgiestNameEver vs Law | 6–13 | 31.58% |
| EdgiestNameEver vs Jun | 10–6 | 62.50% |
| EdgiestNameEver vs Victor | 8–8 | 50.00% |
| EdgiestNameEver vs Lars | 3–12 | 20.00% |
| EdgiestNameEver vs Jack-8 | 2–11 | 15.38% |
| EdgiestNameEver vs Azucena | 2–11 | 15.38% |
| EdgiestNameEver vs Shaheen | 4–8 | 33.33% |
| EdgiestNameEver vs Kuma | 5–7 | 41.67% |
| EdgiestNameEver vs Raven | 3–8 | 27.27% |
| EdgiestNameEver vs Fahkumram | 2–9 | 18.18% |
| EdgiestNameEver vs Lidia | 8–2 | 80.00% |
| EdgiestNameEver vs Leo | 4–5 | 44.44% |
| EdgiestNameEver vs Alisa | 4–4 | 50.00% |
| EdgiestNameEver vs Lee | 1–7 | 12.50% |
| EdgiestNameEver vs Leroy | 3–5 | 37.50% |
| EdgiestNameEver vs Claudio | 3–4 | 42.86% |
| EdgiestNameEver vs Xiaoyu | 2–4 | 33.33% |
| EdgiestNameEver vs Feng | 2–3 | 40.00% |
| EdgiestNameEver vs Clive | 4–1 | 80.00% |
| EdgiestNameEver vs Asuka | 2–2 | 50.00% |
| EdgiestNameEver vs Devil Jin | 1–3 | 25.00% |
| EdgiestNameEver vs Panda | 0–2 | 0.00% |
| EdgiestNameEver vs Anna | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.