| SuckMyQuack vs Kazuya | 106–99 | 51.71% |
| SuckMyQuack vs Jin | 116–75 | 60.73% |
| SuckMyQuack vs King | 84–83 | 50.30% |
| SuckMyQuack vs Bryan | 89–64 | 58.17% |
| SuckMyQuack vs Heihachi | 61–65 | 48.41% |
| SuckMyQuack vs Hwoarang | 72–51 | 58.54% |
| SuckMyQuack vs Law | 61–58 | 51.26% |
| SuckMyQuack vs Dragunov | 68–49 | 58.12% |
| SuckMyQuack vs Reina | 63–53 | 54.31% |
| SuckMyQuack vs Paul | 48–43 | 52.75% |
| SuckMyQuack vs Lili | 47–42 | 52.81% |
| SuckMyQuack vs Yoshimitsu | 33–54 | 37.93% |
| SuckMyQuack vs Steve | 49–37 | 56.98% |
| SuckMyQuack vs Jun | 46–23 | 66.67% |
| SuckMyQuack vs Armor King | 27–38 | 41.54% |
| SuckMyQuack vs Asuka | 34–24 | 58.62% |
| SuckMyQuack vs Feng | 28–30 | 48.28% |
| SuckMyQuack vs Devil Jin | 27–28 | 49.09% |
| SuckMyQuack vs Lars | 28–26 | 51.85% |
| SuckMyQuack vs Lee | 21–31 | 40.38% |
| SuckMyQuack vs Nina | 29–17 | 63.04% |
| SuckMyQuack vs Azucena | 19–25 | 43.18% |
| SuckMyQuack vs Victor | 25–19 | 56.82% |
| SuckMyQuack vs Leroy | 22–20 | 52.38% |
| SuckMyQuack vs Eddy | 29–13 | 69.05% |
| SuckMyQuack vs Jack-8 | 25–16 | 60.98% |
| SuckMyQuack vs Xiaoyu | 15–25 | 37.50% |
| SuckMyQuack vs Leo | 25–14 | 64.10% |
| SuckMyQuack vs Alisa | 21–18 | 53.85% |
| SuckMyQuack vs Claudio | 18–18 | 50.00% |
| SuckMyQuack vs Clive | 19–15 | 55.88% |
| SuckMyQuack vs Lidia | 21–7 | 75.00% |
| SuckMyQuack vs Kuma | 8–18 | 30.77% |
| SuckMyQuack vs Fahkumram | 14–10 | 58.33% |
| SuckMyQuack vs Raven | 12–11 | 52.17% |
| SuckMyQuack vs Anna | 10–7 | 58.82% |
| SuckMyQuack vs Zafina | 6–8 | 42.86% |
| SuckMyQuack vs Panda | 6–4 | 60.00% |
| SuckMyQuack vs Shaheen | 1–8 | 11.11% |
| SuckMyQuack vs Miary Zo | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.